RimWorld
Slither Race (Legacy)
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Mis à jour le : 26 juin 2019 à 11h55

New Feature:
- Scratching the surface on tail prosthetics! (Only about 6 months overdue on this one)

- Added an industrial-tier Slither tail prosthetic:
-- Crafted at a Machining Table.
-- Recipe: 40 steel, 4 components.
-- Requires Prosthetic research.
-- Minimum Crafting skill of 5.
-- Can be installed on a Slither through surgery with a minimum Medical skill of 3. Cannot be installed on other races.
-- 85% efficiency.
-- In summary: equivalent to a prosthetic leg, except that it's a tail, of course.

- No other prosthetics (such as bionics) yet, nor support for any other mods. Taking this one step at a time; more to come eventually™.

Bug Fix:
- Fixed tails layering over the body while facing north, hopefully.

Mis à jour le : 25 mars 2019 à 19h19

Bug Fix:
- I've learned that including the vanilla body images with my mods was completely redundant. Oops! Slithers should now respect any mods you have that change the appearance of Human pawn bodies - or, if not, this update will at least save you about 50 KB of hard drive space.

Mis à jour le : 3 mars 2019 à 15h35

New Feature:
- Medieval Times support! If Medieval Times is enabled, Slithers will now appear among raids, trade caravans, and settlements from Medieval Times factions.

Mis à jour le : 4 févr. 2019 à 13h32

Balance:
- Reduced chance that starting pawns are Slithers from 20% to 15%. This brings it a little closer to other race mods (most are 10%), making it less likely for someone with many race mods to completely eclipse humanity. Slaves, Wanderers, and Refugees are unchanged as they were already (unintentionally) at 15% to begin with.

Mis à jour le : 28 janv. 2019 à 21h22

Art:
- Fixed some very slight white artifacting around the outlines of the heads and tails.

Mis à jour le : 27 janv. 2019 à 12h17

[Auto-generated text]: Initial upload.