RimWorld
Slither Race (Legacy)
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Mis à jour le : 1 juin 2021 à 17h14

[Auto-generated text]: Update on 6/1/2021 5:14:44 PM.

Mis à jour le : 28 avr. 2021 à 11h03

Removed broken Vanilla Weapons Expanded - Laser patch.

Mis à jour le : 23 déc. 2020 à 13h39

Mod sorting behavior updated.

Mis à jour le : 20 déc. 2020 à 16h01

Vanilla Weapons Expanded: Laser compatibility. VWE:L adds a few new raid types with laser-wielding enemies to the pirate faction; Slithers may now appear in those raids.

Mis à jour le : 10 oct. 2020 à 14h43

Vanilla Factions Expanded - Medieval compatibility. If activated, Slither pawns will now appear in that mod's raids, trade caravans, settlements, and the "New Kingdom" player start.

Mis à jour le : 19 sept. 2020 à 23h13

Fixed a Pirate pawngroupmaker that was getting the wrong set of Slither pawns.

Mis à jour le : 2 aout 2020 à 14h52

1.2 compatibility (hopefully)

Mis à jour le : 21 mai 2020 à 18h48

Fixed prosthetic Slither tails not being craftable.

Mis à jour le : 8 mars 2020 à 20h57

Auto-sort now places the mod after Core.

Mis à jour le : 29 févr. 2020 à 18h32

Initial 1.1 support.

Patches that inject Slithers into the previously supported modded factions - Medieval Times, VFE: Medieval, VFE: Settlers, and VWE: Laser - have not been ported over yet. Most of those mods haven't updated to 1.1 at the moment, anyway, but when they do, Slithers will not appear in their factions as they previously did until I get around to updating the patches.

I also haven't looked at the official Royalty expansion yet, either, so if it adds any factions, Slithers won't show up in their groups, either.