Hearts of Iron IV

Hearts of Iron IV

Improved AI Research
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更新于:2023 年 11 月 4 日 下午 12:34
作者:KubiG

1.13.5 update
- AI will now research BBA air techs more (improved guns, range, surv.studies...)
- Soviet AI will research anti-tank weapons more (to unlock required tank techs)
- fixed an incompatibility issue with my 1939mod (caused Hungary to go off historical rails)
- German historical AI will delay Barbarossa if Sea Lion is at least partially succesful
- tweaked AI weights regarding manpower laws
- German AI will not waste all PP on SS and Denmark occupation decision if short on manpower
- AI will not put so much priority on limiting Trade laws (manpower+economy is a priority)
- Romania more reluctant to join Axis in historical games
- AIs will pick certain Spirits in historical mode (and not just pick entirely at random)
- ENG will again produce a lot more Fighters and planes in general
- tweaked German AI production (should build slightly less planes and more tanks)

更新于:2023 年 10 月 20 日 上午 6:47

Updated for 1.13 (compatibility only)
Removed some old content (Finland events)
Some changes to Soviet/German AI focus tree order (historical)

更新于:2023 年 8 月 18 日 上午 7:38

-Fixed a rare case where German units would not attack for long time if their units reach France without Belgium capitulating first

更新于:2023 年 6 月 7 日 下午 1:04

1.12.14
- Vichy France will send volunteers to Germany to fight against Soviet Union, like Spain does (historically Legion of French Volunteers Against Bolshevism)
- Minor changes to german AI production

更新于:2023 年 4 月 13 日 下午 3:45

- Fixed Germany not constructing any buildings after 1943 (Was caused by this mod, old AI bug that happened due to some of other AI fixes)
- Improved how Germany attacks around maginot (and stopped it from attacking Maginot pointlessly)

更新于:2023 年 3 月 16 日 上午 4:25

Update 1.12.11
-Improved how AIs research naval modules, they should now get the better techs sooner and use them for their ships
-Fixed Germany AI trying to 'upgrade' its starting ships by installing a worse engine
-Germany should more reliably design and build Bismarck battleships
-Removed some obsolete mod fixes (now fixed in vanilla game, wow after 3 years xD)
-Fixed USA AI mixing motorized units into its main infantry template (probably my own fault)
-Toned down the amount of tanks Soviet AI wants (socialism can't afford a tank for every citizen)

更新于:2023 年 2 月 22 日 上午 3:09

-Reverted some ai_template changes which might have been causing the game to freeze/crash
-Added AI research weights to NSB armor techs
-Reduced AI desire to research armored cars, which they mostly don't use anyway
-Some major AIs will research special forces techs
-ENG/USA won't attack Vichy France (it's not historical and actually helps Axis a lot), instead, once Vichy loses some North African states to Free France, Germany should annex it (after 09-1943, they will attack it anyway)
-Minor AIs won't be repeatedly seizing civilian trains for no reason and just because they can (and lose stability in the process)

更新于:2023 年 2 月 18 日 下午 2:38

Mod updated for 1.12.10
- removed some redundant AI fixes (fixed by official patches)
- minor improvements to German AI Production
- Germany should not try to attack France through the Maginot (historical focus, and only if FRA is AI)
- Germany won't try to bomb UK during Phoney War and lose all their unescorted bombers there
- Germany should not lose all its airforce fighting Britain before invading USSR
- Pushed ENG AI to prioritize upgrading infantry templates over other templates (AI was often using default 9 INF template for most of the game)
Some AIs with generic focus tree that did do something in WW2 will follow certain paths in historical game (Iraq and Siam fascist, Nepal democratic...)

更新于:2023 年 1 月 22 日 下午 3:25

Minor update:
Fixed the 1.12* bug of AI not producing any CV planes.
(Workaround, AI that has > 0 aircraft carrier is forced to have 1+1 factories for carrier planes)

更新于:2023 年 1 月 20 日 上午 8:04

- Mod updated for 1.12.8
- Added Continuation War events from my older mod (enabled/disabled on startup) – these allow Germany and Finland to cooperate and fight USSR together (includes separate peace option for Finland)
- Fixed generic AI armor template which would make the minor AIs create really weird mixed inf/mot/cavalry/armor units
- Minor changes to AI research (industry, electronics), Germany will utilize synthetic refineries more to get Rubber