Garry's Mod
Gm_Belowthewind
Mostrando 11-20 de 23 aportaciones
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Actualización: 7 FEB 2020 a las 6:37 p. m.

- Update (2/7/20)
- SOUNDSCAPE UPDATE! Is the reason why the map is updated.
- Some areas reworked as so not to look boring.
- More Cosmetic Changes.
- Cubemap replacements... again.
- Some prop rework.

Actualización: 21 DIC 2019 a las 7:36 p. m.

- Update (12/21/19)
- Optimization reconfigs
- Door logic redone
- Cosmetic changes.
- Intro area did not look good. Completely re-did it to fit the scene better.

Actualización: 15 SEP 2019 a las 3:34 p. m.

- Updated for Composition of the Garry's Mod Update of September 2019.
- More Optimization attempts.
- Updated Corpse Monster (Has some decent animations).
- Sadly removed some areas to perform more optimizations.
- Fixed a trigger not locking the final easter door.

Actualización: 26 FEB 2019 a las 4:56 p. m.

- Fixed decal posters and stuff.
- Lighting near section C ramp fixed and readjusted.
- Cubemaps redone.

Actualización: 24 FEB 2019 a las 7:20 p. m.

- Letters posted for clarity of map's purpose.

Actualización: 23 FEB 2019 a las 5:45 p. m.

- More labeling rooms and stuff.
- Readjusted tonemapper for hdr.
- Re-adjusted graffiti.

Actualización: 14 FEB 2019 a las 8:51 a. m.

- Minor fixes.

Actualización: 12 FEB 2019 a las 4:06 p. m.

- Removed Dev button at one of the Control Room
- Replaced some models and textures (experimenting)
- More Optimization

Actualización: 1 FEB 2019 a las 4:34 p. m.

- Weird No Draw texture somewhere in the vents fixed.

Actualización: 18 ENE 2019 a las 10:00 a. m.

- Bug fixes, triggers update, labels.