武装突袭3

武装突袭3

Iron Scimitar
正在显示第 1 - 5 项,共 5 项条目
更新于:2019 年 1 月 20 日 上午 7:28

v. 1.2 Changelog:

- NEW: logistic setction now has the ammo truck.
- NEW: there will be a point of rearm / repair near the objective "Mansur" when the player capture "Mansur" and friendly mechinfantry arrives.
- NEW: a small hint in the brieffing about the HighCommand interface.

更新于:2019 年 1 月 13 日 上午 6:54

v. 1.1 Changelog:

- ADDED: OFP-style outro cutscene;
- ADDED: the enemy now provides a MLRS-strike when "frustrated" by player's action;

- CHANGED: the location of the final objective now be revealed only when the 1-st and the 2-nd objectives are completed;
- CHANGED: Player's and friendly tankmen geal loadout;
- CHANGED: the number of enemy manpad ATGMs significally reduced;
- CHANGED: hostile armoured vehicles has been covered better and covered by the camonet in come cases.
- CHANGED: hostile infantry units now tries to find cover at their positions;
- CHANGED: subordinated tankmen now will not leave their vehicles, even immobilized;
- CHANGED: JTAC's SUV moved nearby their initial position;

- FIXED: objective 2 may end before friendly forces reach the village;
- FIXED: enemy armoured reinforcements coming too early;
- FIXED: some needless debug triggers has been removed;
- FIXED: the C4-trap in the village now works;

更新于:2019 年 1 月 13 日 上午 6:48

v. 1.1 Changelog: asd

更新于:2019 年 1 月 5 日 下午 5:27

更新于:2019 年 1 月 5 日 下午 4:45