Killing Floor 2

Killing Floor 2

KF-Hellscape (WIP)
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更新于:2019 年 3 月 3 日 下午 7:15

Final Update, moving over to full release page : https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1672804778

Finished background buildings.
Finished texture and model imports.
More sounds.
Further optimisation improvements.

更新于:2019 年 2 月 17 日 上午 2:55

More cleanup.

更新于:2019 年 2 月 16 日 上午 3:27

First pass real optimisation pass has been undertaken, lower end systems should hopefully see a performance increase.

Fixed a few places where players can get stuck.

更新于:2019 年 2 月 12 日 上午 7:01

Subways and Sound

The next big update is here, the final playable area has been more or less completed and is now open for your enjoyment. Descend into an underground metro station to explore what remains of the desperate struggle between the national guard and the zeds and maybe find something useful while your there.

Ambient sound effects have been introduced breathing some much needed life into the city background.

The entire zed navigation mesh as well as lighting and blood splatters have been rebuilt map wide for a smoother experience.

更新于:2019 年 1 月 29 日 上午 2:36

Opened a back alley loop off of Central Avenue for kiting.
More gore.

更新于:2019 年 1 月 20 日 上午 2:25

More buildings

Hopefully patched a few spots zeds get stuck

更新于:2019 年 1 月 13 日 上午 4:27

Finished facardes of pedestrian mall buildings.

更新于:2019 年 1 月 12 日 上午 5:44

Have textured a lot of building exteriors.

The gas station edge of the level now has a new building.

更新于:2019 年 1 月 10 日 下午 11:33

The next big update has arrived, first texture pass of vehicles and road barrier props has been completed.

更新于:2019 年 1 月 3 日 上午 8:55

Added 6 stand your ground positions around the map, hold these for that extra bonus dosh.

Street pathing should be fixed up now.

Fixed a few places zed could get stuck on.