Stellaris
Easy Mode Policies 2.2
15개 중 1~10개 표시 중
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업데이트: 2019년 2월 20일 오후 5시 30분

Initial Upload

업데이트: 2018년 12월 30일 오후 6시 50분

Initial Upload

업데이트: 2018년 12월 30일 오전 9시 46분

Cosmetic Changes

업데이트: 2018년 12월 30일 오전 9시 26분

Cosmetic Changes

업데이트: 2018년 12월 29일 오후 10시 39분

-Added defensive and offensive combat policies

-Added an exploration policy, focused on ship speed and anomoly discovery chance/speed

-Expanded the population policy to include more societally based modifiers, such as Megastructure build speed. It is
now called "Societal prosperity"

업데이트: 2018년 12월 22일 오후 6시 28분

Edited AI weight for "Disabled" option on all policies from 0 to 100. This provides a second layer of protection, beyond the policies being "Technically" unavailable to the AI, by making it so the AI is required to choose only the "Disabled" option. Now, should another mod or unknown difficulty function within the game unlock these policies for the AI, they still will only choose the option that provides no bonus.

****There was no reason to believe the AI was using these policies. This was done in an abundance of caution, so I could say with a clear concious that there is no way the AI is using these against the player.****

업데이트: 2018년 12월 21일 오후 1시 15분

Updated for 2.2.2

업데이트: 2018년 12월 17일 오후 9시 52분

Fixed the "Populaiton Prosperity" Policy. It is now functioning as advertised.

업데이트: 2018년 12월 16일 오후 10시 37분

Added "Population Prosperity" policy:

+ Governing Ethics Attraction
+ Pop Growth Speed
+ Pop Assembly Speed
+ Pop Happiness
- Pop Food consumption
- Robot Resource Consumption
- Pop Consumer Good Consumption

Added following to "advanced Resources"

+Living Metal
+Zro
+Dark Matter
+Nanites

업데이트: 2018년 12월 15일 오후 8시 56분

-Policies re-arranged in game. No functional Change.