Stellaris
Easy Mode Policies 2.2
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Mis à jour le : 20 févr. 2019 à 17h30

Initial Upload

Mis à jour le : 30 déc. 2018 à 18h50

Initial Upload

Mis à jour le : 30 déc. 2018 à 9h46

Cosmetic Changes

Mis à jour le : 30 déc. 2018 à 9h26

Cosmetic Changes

Mis à jour le : 29 déc. 2018 à 22h39

-Added defensive and offensive combat policies

-Added an exploration policy, focused on ship speed and anomoly discovery chance/speed

-Expanded the population policy to include more societally based modifiers, such as Megastructure build speed. It is
now called "Societal prosperity"

Mis à jour le : 22 déc. 2018 à 18h28

Edited AI weight for "Disabled" option on all policies from 0 to 100. This provides a second layer of protection, beyond the policies being "Technically" unavailable to the AI, by making it so the AI is required to choose only the "Disabled" option. Now, should another mod or unknown difficulty function within the game unlock these policies for the AI, they still will only choose the option that provides no bonus.

****There was no reason to believe the AI was using these policies. This was done in an abundance of caution, so I could say with a clear concious that there is no way the AI is using these against the player.****

Mis à jour le : 21 déc. 2018 à 13h15

Updated for 2.2.2

Mis à jour le : 17 déc. 2018 à 21h52

Fixed the "Populaiton Prosperity" Policy. It is now functioning as advertised.

Mis à jour le : 16 déc. 2018 à 22h37

Added "Population Prosperity" policy:

+ Governing Ethics Attraction
+ Pop Growth Speed
+ Pop Assembly Speed
+ Pop Happiness
- Pop Food consumption
- Robot Resource Consumption
- Pop Consumer Good Consumption

Added following to "advanced Resources"

+Living Metal
+Zro
+Dark Matter
+Nanites

Mis à jour le : 15 déc. 2018 à 20h56

-Policies re-arranged in game. No functional Change.