Stellaris
Easy Mode Policies 2.2
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更新:2019年2月20日 @ 17時30分

Initial Upload

更新:2018年12月30日 @ 18時50分

Initial Upload

更新:2018年12月30日 @ 9時46分

Cosmetic Changes

更新:2018年12月30日 @ 9時26分

Cosmetic Changes

更新:2018年12月29日 @ 22時39分

-Added defensive and offensive combat policies

-Added an exploration policy, focused on ship speed and anomoly discovery chance/speed

-Expanded the population policy to include more societally based modifiers, such as Megastructure build speed. It is
now called "Societal prosperity"

更新:2018年12月22日 @ 18時28分

Edited AI weight for "Disabled" option on all policies from 0 to 100. This provides a second layer of protection, beyond the policies being "Technically" unavailable to the AI, by making it so the AI is required to choose only the "Disabled" option. Now, should another mod or unknown difficulty function within the game unlock these policies for the AI, they still will only choose the option that provides no bonus.

****There was no reason to believe the AI was using these policies. This was done in an abundance of caution, so I could say with a clear concious that there is no way the AI is using these against the player.****

更新:2018年12月21日 @ 13時15分

Updated for 2.2.2

更新:2018年12月17日 @ 21時52分

Fixed the "Populaiton Prosperity" Policy. It is now functioning as advertised.

更新:2018年12月16日 @ 22時37分

Added "Population Prosperity" policy:

+ Governing Ethics Attraction
+ Pop Growth Speed
+ Pop Assembly Speed
+ Pop Happiness
- Pop Food consumption
- Robot Resource Consumption
- Pop Consumer Good Consumption

Added following to "advanced Resources"

+Living Metal
+Zro
+Dark Matter
+Nanites

更新:2018年12月15日 @ 20時56分

-Policies re-arranged in game. No functional Change.