RimWorld
Alpha Animals
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Actualización: 21 DIC 2019 a las 7:25


v1.9:

Added three new "bioship" animals. These can be created if you have the Boats mod installed, and act as a means of transportation: the Ironbound Leviathan, the Mirachian Man O'War and the Colossal Nautiloid
Added new research, "Bioships", needed to create these three new animals
Added eggs and embryos that must be bought from merchants to build these new animals
Fixed Chameleon Yaks not adapting to cold temperatures during cold snaps in temperate biomes, and on caravans

Actualización: 10 DIC 2019 a las 3:02


v1.808:

Added A Dog Said for latest animals

Actualización: 11 NOV 2019 a las 22:51

[Auto-generated text]: Update on 11/12/2019 7:50:57 AM.

Actualización: 8 NOV 2019 a las 23:55

Re-uploaded because Github doesn't know how to properly handle uppercase

Actualización: 7 NOV 2019 a las 23:59


v1.807:

Added options toggle for latest animals, and an option to remove all animal particles (gasses) to reduce lag

Actualización: 22 OCT 2019 a las 5:42


v1.806:

Added hunger rate to Wildpod, Wildpawn and Agaripod, since it was surprisingly not defined all this time

Actualización: 21 OCT 2019 a las 8:43

Whoever decided GitHub doesn't need to be case sensitive: you are not a good person

Actualización: 20 OCT 2019 a las 4:08

This time uploading properly -.-

Actualización: 20 OCT 2019 a las 3:46

v1.805:

Changed NocturnalAnimals DLL to avoid weird behaviours

Actualización: 20 OCT 2019 a las 0:23


v1.804:

Reduced Teratogenic Originator's implant spawn rate to 1 every 20 days
Added Mutant implants to human surgeries, since they were erroneously absent