Space Engineers

Space Engineers

Modular Encounters Systems
Ergebnisse 241–250 von 311
< 1 ... 23  24  25  26  27 ... 32 >
Update: 9. Dez. 2019 um 10:38

- Removed temporary restriction on a faction/mod id

Update: 7. Dez. 2019 um 17:18

- Added some shortcut chat commands (documentation coming soon)
- Added further compatibility for upcoming mod RivalAI

Update: 8. Nov. 2019 um 17:40

- Changed Despawn System. Grids now get queued and are deleted one by one in 10 tick increments.
- Chat Command /MES.GetThreatScore no longer requires wait period to use
- Added Chat Command /MES.RemoveAllNPCs to despawn all NPCs currently being watched by MES. Grids within 1km of players are not despawned until the player reaches that minimum distance.

Update: 30. Okt. 2019 um 19:17

- Fixed issue with initial faction reputation setting that would sometimes reset reputation back to neutral

Update: 29. Okt. 2019 um 14:19

- Neutral Faction Fix Introduced. Factions with DefaultFactionRelation set to Neutral will now generate as Neutral to players (allow about 10 seconds from world load to allow it to process).

- Existing MES Config Files will now apply to new saves created when using "Save As" functionality.

Update: 24. Okt. 2019 um 12:56

Fixed error introduced by 1.193.018
- MyStoreInsertResults moved to Sandbox.ModAPI.Ingame

Update: 19. Sep. 2019 um 12:25

- Added potential fix to ContainerTypeAssignment in PrefabManipulation

Update: 19. Sep. 2019 um 11:57

Added additional Logging to Debug Mode to track down specific user crash

Update: 19. Sep. 2019 um 10:58

- Added code to increase NPC Identity Credit Balance when adding items to their Sell screen - allowing them to afford to buy items from players.

Update: 17. Sep. 2019 um 19:18

- Fixed BlockPairName on proprietary conveyors