Space Engineers

Space Engineers

Modular Encounters Systems
241-250 van 310 items weergegeven
< 1 ... 23  24  25  26  27 ... 31 >
Update: 7 dec 2019 om 17:18

- Added some shortcut chat commands (documentation coming soon)
- Added further compatibility for upcoming mod RivalAI

Update: 8 nov 2019 om 17:40

- Changed Despawn System. Grids now get queued and are deleted one by one in 10 tick increments.
- Chat Command /MES.GetThreatScore no longer requires wait period to use
- Added Chat Command /MES.RemoveAllNPCs to despawn all NPCs currently being watched by MES. Grids within 1km of players are not despawned until the player reaches that minimum distance.

Update: 30 okt 2019 om 19:17

- Fixed issue with initial faction reputation setting that would sometimes reset reputation back to neutral

Update: 29 okt 2019 om 14:19

- Neutral Faction Fix Introduced. Factions with DefaultFactionRelation set to Neutral will now generate as Neutral to players (allow about 10 seconds from world load to allow it to process).

- Existing MES Config Files will now apply to new saves created when using "Save As" functionality.

Update: 24 okt 2019 om 12:56

Fixed error introduced by 1.193.018
- MyStoreInsertResults moved to Sandbox.ModAPI.Ingame

Update: 19 sep 2019 om 12:25

- Added potential fix to ContainerTypeAssignment in PrefabManipulation

Update: 19 sep 2019 om 11:57

Added additional Logging to Debug Mode to track down specific user crash

Update: 19 sep 2019 om 10:58

- Added code to increase NPC Identity Credit Balance when adding items to their Sell screen - allowing them to afford to buy items from players.

Update: 17 sep 2019 om 19:18

- Fixed BlockPairName on proprietary conveyors

Update: 17 sep 2019 om 18:29

Documentation for these changes in the Gist Guides may be delayed. Haven't had a lot of free time these days...

- New SpawnGroup Tags:
- RotateInstallations
- ReverseForwardDirections
- UseNonPhysicalAmmo
- RemoveContainerContents
- ContainerTypesForStoreOrders
- IgnoreGlobalBlockReplacer
- AssignGridSkin
- RecolorGrid
- ColorReferencePairs
- ColorSkinReferencePairs
- RemoveVoxelsIfGridRemoved

- Fixed Crash With Getting Current Remote Control Waypoint
- Fixed SpawnGroup tag issue with Reputation
- Removed silly workaround for adding items to NPC stores for sale.
- Added Chat Command To Get Details For All Blocks Loaded in World.
- Added Chat Command To Get All ColorMaskHSV Values For Grid You're Sitting In
- Rewrote Planetary Installation Grid Rotation System
- Added Global Block Replacer in General Configuration
- Added Option To Use Non-Physical Ammo for NPCs (General Config)
- Added Option To Remove NPC Container Inventory (General Config)
- Added New Block Replacement Profiles and Dummy Blocks
- Dummy Blocks Replace Valuable Vanilla Blocks in NPC grids, returning scrap instead of end-game components.
- Added Disposable Beacon Blocks for NPCs that will automatically self-remove if damaged or out of specifc range for long enough (useful for beacon based server cleanup rules).
- Added new Config File for Some Dummy Blocks