Total War: ATTILA

Total War: ATTILA

Fall of the Eagles + Europa Perdita Revised
目前顯示第 101-110 項,共 251 項
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更新:2019 年 8 月 22 日 @ 上午 9:54

- rebalanced WRE starting situation

更新:2019 年 8 月 21 日 @ 上午 7:13

- hotfix for Ecumenical Matters edict

更新:2019 年 8 月 21 日 @ 上午 7:06

- added some individual effects to variuos buildings (at first immigrational effects to mining chains)
- edited "Bread & Circus" edict into "Grain Distribution", which is more reliable for late antiquity
- altered edict "Ecumenical matters" to make it more versatile

更新:2019 年 8 月 20 日 @ 下午 5:04

- revised cost of upkeep for eastern and roman palatial and water and religious buildings
- reworked respawn time for selected mercenaries in steppe and germanic provinces (needs new game)
- decresed navy limits per fame level (by 1 at imperium level 2-5)
- rebalanced economy as my original idea was about to cut rivers of money which were unintentionally denied with FotE rework
- rebalanced political power effects as planned initially in old FotE versions, but never realized (actually FotE+EP Revised exclusive, not included in current FotE)

更新:2019 年 8 月 18 日 @ 上午 6:55

- fixed create time for Scholae Gentiles Seniores (2 >> 3)
- fixed minor units' names mismatches
- enabled Equites Honoriani Seniores for WRE submod
- added missing Abulci, Acincenses, Anderetiani, Caratenses, Garronenses, Insidatores, Musmagenses and Truncensimani for WRE submod (Milites/Pseudocomitatenses)
- added + fixed description for various roman units
- reduced army upkeep bonus for province capitals (Sassanid/African/Caucasian/East and Roman)
- slightly reduced prices for selected mercenaries

更新:2019 年 8 月 14 日 @ 上午 5:12

- minor maintenance

更新:2019 年 7 月 23 日 @ 上午 11:24

- fixed no# of mounts for new cavalry units

更新:2019 年 7 月 13 日 @ 上午 2:17

Moved all roman additional named units over CA's limit into submods, that is:
- full list of comitatenses,
- full list of milites/pseudocomitatenses,
- additional auxilia palatinae,
- additional cavalry units.

This way runtime error should be now controllable and easy to solve if happens.
You can start with FotE+EP Revised and submods then deactivate any of submods for AI controlled faction if runtime error happens.

Very rarely, almost never (you may need to switch back few rounds to take effect, but only if error still appears).

更新:2019 年 5 月 28 日 @ 上午 2:42

- minor maintenance

更新:2019 年 5 月 19 日 @ 下午 12:27

- compatibility update for latest FotE release