Total War: ATTILA

Total War: ATTILA

Fall of the Eagles + Europa Perdita Revised
1,776 条留言
Aurelinus  [作者] 7 小时以前 
There is no such a list and no plans to reveal that.
o8cbazz 14 小时以前 
Where can I find a list of the custom events for ERE/WRE. My game is currently glitched and I have am experiencing the civil war debuffs but there are no separatists or rebels, so I want to know when the evnts happen so I can allow the rebels to take a settlement and then siege it back so that I can lose the debuff.
Restelwys 10 月 8 日 上午 10:56 
@Aurelinus Thanks!
Aurelinus  [作者] 10 月 8 日 上午 10:25 
Blank descriptions of roman barracks issue is answered in FAQ, pt. 4
Restelwys 10 月 8 日 上午 8:07 
I have an issue with missing building descriptions for WRE, in I and II tier of stables, III is working fine. My load order is as suggested by author an I have only FOTE + EP with all necesarry mods. Tried disabling combo and this issue is linked with EP, FOTE works fine.
Aurelinus  [作者] 9 月 17 日 上午 9:17 
Funny fact is selected saxonic bands were settled in northern Gallia and british isles long before Honorius. Part of Litus Saxonicum was in fact defended by them against other saxonic bands.
Aurelinus  [作者] 9 月 17 日 上午 9:09 
Saxones are not part of any "viking" culture, they were not in roman times and they were not in real viking times. They were rather typical west german non-ethnic group of unidentyfied bands coming from Angles (also german, not northmen), Frisians, Franks, Chatti, even Longobards.
Asep_Hejo 9 月 13 日 上午 3:50 
i want to report bug but i dont know the right place so i post here instead. Apparently the saxons still has sea sikness debuff wehen land unit fight at sea. The saxons is part of the viking raider culture and it said has seasickness immunity
Aurelinus  [作者] 9 月 10 日 上午 7:47 
"Required products", first printscreen.
Jack Diemme 9 月 9 日 下午 3:07 
do i need this mod alone or the europa perdita revised and the 2 parts of fall of the eagles? if so, what is the load order?
Aurelinus  [作者] 9 月 8 日 上午 8:08 
Yeah, that's how spies work.
Mr. Blonde 9 月 6 日 下午 1:38 
Hello dev team, i have a question about spies. Activating "FotE + EP Revised" increases both movement range and line of sight enormously. A spy can move from the Alps to Denmark in almost a single turn, and their cone of vision alone covers more than half of Gaul. Is this a bug or a feature? I activated all mods in the order described, without mixing them with others and have the same results with several factions. Thanks for all your effort.
Aurelinus  [作者] 9 月 1 日 上午 10:24 
You are kidding, right? At first it never happens massively, at second - it is totally hardcoded so either you got reallly bad luck within the campaign or you use some incompatible mods that trigger that.
Anyway i wish AI was ever that submissive within one gameplay i did.
Alessar 🐺🦄🦅 8 月 31 日 下午 10:32 
After many hours of playing Total War: Attila, I think the most annoying thing is the constant treaty proposals the AI sends to me every time I press “End Turn.” I always have to be present to reject them, which slows down the game and makes it frustrating. It would be amazing if there were a way to disable or auto-reject these offers so that turns can pass freely.
Aurelinus  [作者] 8 月 26 日 上午 3:11 
There is a difference between "they work" or "they are compatible". If they are not compatible they most likely make you play something else than original mod even if they work.
Regarding animations if mods use their own tables (1212 and FotE do) then you simply replace them with incompatible tables making specifing units use wrong ones so making them useless.
All compatible mods are listed in the compatibility list.
Jdubbs75 8 月 22 日 上午 2:38 
First time trying these mods, can i use any battle animations mods like cinematic or will that most definitely conflict with the mod list? Do these mods tweak or add to better battle animations? I have gotten used to have 2 different ones that work with classical, AOJ, 1212? I am just curious. Thanks and very excited to try it out!
MCStormy 8 月 14 日 上午 10:16 
thank you.
Aurelinus  [作者] 8 月 14 日 上午 7:48 
Reworked or compatible submods in the description.
MCStormy 8 月 13 日 上午 9:18 
Thanks. What about additional mods?
Aurelinus  [作者] 8 月 13 日 上午 8:13 
First screenshot.
MCStormy 8 月 12 日 下午 1:54 
what do you recommend for the load order?
bradleyinternat 8 月 8 日 上午 5:35 
Hi, do I need to sub to Fall of the Eagles + Europa Perdita base mods? If so is there an order to stack them in in the mod section?
rai1 8 月 4 日 上午 8:23 
Okay, learnd something new. Thanks for your accurat response! Have a nice week! Rainer
Aurelinus  [作者] 8 月 3 日 下午 9:01 
Jeeez, man, this mod tries to be historically acurate, no warhounds for Alans ever, no lancers for germanic tribes and no crossbows for Sassanids.
rai1 8 月 3 日 下午 3:38 
Hello, I love that mod really! Only thing that hurts, my favorit nation the Alans has no warhound unit anymore. Is there a solution possible? That the samartian spears hav usable hounds like in the description or maybe a seperate unit with wardogs? Thanks a lot, best regards, Rainer
Polemarchos 7 月 20 日 下午 1:24 
@Sir_emanual can you try again with MAGA on highest order and the ultimate fix at lowest order?
Aurelinus  [作者] 7 月 14 日 上午 12:01 
Must be something wrong with your order, if you do it correctly no issue like this exists.
Sir_emanual 7 月 13 日 上午 11:56 
Love this mod, being playing it since it came out. However I seem to be having an issue now with the diplomacy tab. it does not show any other factions at all. I am using in this order

- athanasios Attila Ultimate fixes
- FotE+EP Revised Additional units for WRE
- English faction name
- english unit name
- FotE+EP revised - Fx for Maga
- All occupation and diplomatic options - confe excluded
- FotE+ Revised
-FotE part 1
-FotE part 2
- EP reloaded
- MAGA region trading
Aurelinus  [作者] 7 月 11 日 下午 2:29 
Mod has its own mercenary system, much more realistic than AoR which about 400 AD seems to be kinda joke.
Timujin 7 月 11 日 下午 12:26 
Awesome work, many thanks for continuing on these great mods.

Is there an AOR system in this akin to fireforged and DeI? (Find it to be much more interesting and historically representative of the armies)
Yo Gabba Gabba! 7 月 7 日 下午 12:11 
Please keep this up. This is the DEI for Attila that we've always needed.
Lomanta 7 月 5 日 上午 7:15 
That sounds interesting.
Aurelinus  [作者] 7 月 5 日 上午 7:07 
Not really. I think of making faction map more realistic for 395 AD (Saxons horde, introducing Ripuarian Franks, more Berbers and eastern eastern faction hordes), but nothing guaranteed.
But that's gonna be another mod definitely, not update here.
Lomanta 7 月 4 日 上午 7:48 
Any updates soon?
Aurelinus  [作者] 6 月 10 日 上午 5:12 
It is unplayable only if you don't know how to use tax level and do some economic planning.
Feanorius Artorius Castus 6 月 9 日 上午 7:14 
Can I ask why WRE starts with -8k income ? Is this an attempt to make it harder ? WRE has already hardest campaign in the series. This income problem makes it unplayable.
Aurelinus  [作者] 5 月 23 日 上午 5:13 
Ostrogoths are not allowed to use them. They didn't even exist untill about 425 AD while Italy raid happened 100 years later.
Dragonlaw 5 月 23 日 上午 4:39 
Cant upgrade the roman military buildings as ostrogoths, only using mods from the recommended collection and correct loadorder
Aurelinus  [作者] 4 月 14 日 下午 3:48 
RNG can be a sneaky beast.
Jom 4 月 13 日 上午 11:53 
Not sure 1300 hours with other mods or none at all and never had my family members dying like flies this way. Doesn't mean it can't happen on the other hand.
Aurelinus  [作者] 4 月 13 日 上午 10:22 
Totally not mod related. And you can always use last save to avoid that.
Jom 4 月 13 日 上午 9:48 
The slower game seems interesting, but i guess i ran into an ugly bug after about 20 rounds. Had 5 familiy members, oldest 40 years old, 2 below 20, 4 rounds 1 dying every round. No plague going around, they simply were gone. Doesn't make much sense playing the game this way. And no, i had no other mods running.
abarc113 3 月 23 日 上午 11:13 
Understood. Thanks for letting me know.
Aurelinus  [作者] 3 月 23 日 上午 12:47 
As it should.
abarc113 3 月 22 日 下午 9:39 
Sorry to bother, but I noticed that the Crocea Mors (1) trait is providing negative authority and morale.
Lomanta 2 月 16 日 下午 8:11 
Aurelinus, thank you.
Aurelinus  [作者] 2 月 16 日 下午 2:50 
Fixed.
Lomanta 2 月 16 日 上午 1:28 
There's missing Tanukhid horde and roman horse breeding building names. Sorry for bad englisgh.
Aurelinus  [作者] 2 月 3 日 上午 11:46 
No, because you can miss some depending on the way you play.