Total War: ATTILA

Total War: ATTILA

Fall of the Eagles + Europa Perdita Revised
Mostrando 231-240 de 251 aportaciones
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Actualización: 9 SEP 2018 a las 8:58

Heavy startpos.efl file modding (to see changes needed new game):

- edited mercenary pools in Britania et Hibernia, no germanic mounted units on island, added some german foot units, less celtic units,
- reedited rebels, probably now they will show up as intended, some changes due to historic reach - like more armenians around armenian state,
- new rebel faction - Bagaudes - replacing Septimania, put in relevant regions (North Gallia and Hispania),
- proper name for Varines (Waerne),
- a bit balanced Slavs units, according to relevant units from german rooster,
- tweaked all generals units (and some other OPed), less immortal than actually - probably now you can kill few with heavy arrows' rain,
- increased cost of upkeep for artillery units (both land and naval), it was ridiculous to see armies full of onagers that were too easy to beat (onagers are really useless besides sieges),

Actualización: 8 SEP 2018 a las 15:24

Standarized roman units vs. mercenary versions.

Actualización: 8 SEP 2018 a las 15:10

Standarized east units (persian mostly) - now regular ones and their mercenary counterparts should be equal (the difference should be only morale).

Actualización: 8 SEP 2018 a las 2:55

Edited mount for Mercenary steppe mounted bows + Steppe mounted bows - for unknown reason they used heavy horse instead of light.

Actualización: 7 SEP 2018 a las 2:03

Edited mount for Equites Alae - actually there was no distincion between Vexilatio and Alae cavalry (apart from weapon type). In fact there was no one Alae unit, all auxillia horsemen were "alae" - light, heavy. Now Alae is more worthy recruitment and does middle cavalry for ERE/WRE that was lacking in their rooster. However their speed is a bit too fast, FotE doesn't contain equivalent mount to make it slower (should be faster than heavy cavalry and slower than equites sagittari).

Actualización: 6 SEP 2018 a las 12:46

Minor cleaning, added profit from immigration in gold mines, edited range for monks to 3300 (vanilla was 3000).

Actualización: 5 SEP 2018 a las 15:51

Tweaked a bit money from jewel and gold sources - mines are cheaper to build, but give less profit, jeweller is more expensive and gives better money.

Actualización: 5 SEP 2018 a las 6:23

Minor cleaning of data.

Actualización: 4 SEP 2018 a las 23:49

Edited loyalty of few characters in ERE/WRE, upped starting money for ERE/WRE to 9000 (changed due to budget increase for Sassanids & higher cost of maintaning buldings for ERE/WRE/SI), Franks and migrating Germans up to 500 more (Burgundi +1000), tweaked edict "Bread & circus" (or "Bread & games") - no more replenishment is disabled, replaced with slower repleminishment (needs new game to see it changed) - this is mostly due to upgraded garrisons which start at 40% health.

Actualización: 3 SEP 2018 a las 17:53

Added horreum building chain (food store) to local industry/workshop chain, i was tired of poor possibilities in building variariation - either quarry or tannery only? Store is available to eastern and roman cultures.