Total War: ATTILA

Total War: ATTILA

Fall of the Eagles + Europa Perdita Revised
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Actualización: 20 SEP 2018 a las 5:36

Vanilla projectiles revised (they are still used in game) to match FotE stats.

Actualización: 20 SEP 2018 a las 3:23

Re-revised Huns with their (finally no more) divine accuracy, added some points of accuracy to other selected units like Taifali cavalry, ballistarii (elite ones were lowered from 15 to 10) or persian elite units. Added new effect to governor's buildings within faction to lower cost of upkeep for mercs.

Actualización: 19 SEP 2018 a las 13:50

Some minor balance corrections like individual upkeep cost for some mercenary units and buildings, added few new roman names (Hmmm... Honorius was not in west roman rooster...). Minor corrections for constructing time of water buildings. Corrected rebels in Durocortorum and Colonia Agrippina (prevoiusly i added northmen there instead of Franks, in fact it was vanilla mistake, they added correct faction and wrong subculture).

Actualización: 18 SEP 2018 a las 11:30

Minor cleaning.

Actualización: 17 SEP 2018 a las 19:58

Slightly upped food for pig husbandry (+10 per level), standarized stats for celtic cavalry raiders and mercenary version.

Actualización: 13 SEP 2018 a las 17:22

Minor cleaning, nothing important i believe :).

Actualización: 11 SEP 2018 a las 16:06

After long reading datas i could succesfully add Mercenary taifali cavalry, similar to its counterpart in german roosters. You can find it in respective provinces historically attested (Liguria, Aquitania, Sarmatia Europea). Limited and rare, but comparably to mercs in the east this kind of unit was missed in the west. Not save compatible, only new game can reveal that kind of addition.

Actualización: 11 SEP 2018 a las 5:08

- minor overall cleaning;

Actualización: 10 SEP 2018 a las 18:19

- brought back mercenary celtic archers - FotE or EP removed them for unknown reason, i don't see problem to let them be in game, that is historically correct and celtic factions have their counterparts, so why not mercenaries (not save compatible);
- imported projectiles balance files (from my other mod) without changing ammo stacks, if you want reduced ammo (to vanilla numbers) you still have to use submod "Fall of the Eagles artillery revised";
- minor overall cleaning;

Actualización: 10 SEP 2018 a las 12:15

- increased WRE/ERE starting treasury to 10000, actually starting debit of WRE made some trouble to them, now they are less affected;
- most migrants and Franks +1000 for balance;
- Mauri & Gaetuli -500;
- White Huns +500 (12500 total);
- minor building changes to Segusio;
- edited starting gravitas for WRE/ERE ruler family (+10), to stop them from fast power degradation due to EP settings of fame (if you play them you can at least use few prefectores in provinces without pain now);
All changes above not save compatible.

- increased cost of recruiting cheirobalistas and onagers, lowered a bit cost of upkeep - according to my previous change, main goal is to remove armies full of onagers, that can be easily defeated (however autoresolver sees them as very powerful). I vote for onagers to be removed from regular armies and moved to siege equipment (not really planned ever, CA should do this);