Stellaris

Stellaris

Ancient Cache of Technologies
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更新于:2020 年 8 月 5 日 下午 12:56

- Fixes localisation issue with the Alpha Events.

- Rey who?

更新于:2020 年 8 月 3 日 下午 10:22

- Fixes a critical bug that makes AFEs declare War in Hell on themselves instead of the enemy. (No seriously, this did happened XD)

- FINALLY fixes the AI resource bonus incorrectly stating that it only applies to AE (It applies to every AI)

- Kosakura.

更新于:2020 年 8 月 2 日 下午 7:42

- Ascended Empire can now get Alpha Tech Event, but they must also have 1000 influence and pay it (Event wont trigger if this is not met)

- War In Hell only accounts for vanilla four FE, no custom FEs will be affected.

- War in Hell will happen if the FE runs out of money to purchase additional fleets.

- FEs will now declare War in Hell as soon as they reach equivalent status in fleet powers.

- AIs will now pay a hefty sums of energy when asking for Dark Matter Tech.

- Trading/Refusing to trade Dark Matter will now only affect relations between the two empires, not others.

- Highly skilled rulers can now bs their ways to politely refuse allies access to DM Tech without any penalties.

- Fixes Omega Utility Ship Techs saying they unlock Herculeans.

- Some more stuffs I fixed that D&D forgot.

- Why does a device that controls weather itself costs only as much as 50 russian farmers with PPSH?

更新于:2020 年 7 月 26 日 上午 12:36

- Punishment and Exterminatus will now also kills extra pops once planet devastation reaches 100%

- Fixes missing localisation for War in Hell.

- Only one AFE will declare War in Hell at a time.

- Dark Matter Drawing now unlocks the ability to harvest Dark Energy from Black Holes as well.

- SOPHIA Databank will be generated and added to the contact on an on-going game that activates ACOT later on.

- Memelords no longer require any upkeeps.

更新于:2020 年 7 月 22 日 下午 6:13

- Buffs the hit points of Star Dominator.

- Nerfs the hit points and regenerations of Herculean.

- Increase upkeep costs of some precursor starbase modules.

- Cybermancers have higher upkeeps, adds slightly less assembly point.

- Alpha Capital provides less cybermancers.

- Adds localisation to Unstable Fractured Worlds.

- Recently bombed worlds will now turn into unstable fractured worlds first, and will require a few decades before they turn into normal fractured worlds.

更新于:2020 年 7 月 7 日 下午 10:38

- Giga Fortresses restrictions have all been removed. You can now build them on any planets.

- The stats for stationary precursor units such as starbases or sentinels have been heavily adjusted.

- Starbase Hull Tech nerfed from 75% to 25%

- Greatly increases the stats of Omega-Tier Techs.

- Phanon Citadels no longer incorrectly use Stellarite.

更新于:2020 年 6 月 7 日 下午 11:47

- Updated to 2.7

- Fixes war goals from not being resolvable.

- Fixes getting duplicated events for Alpha Techs after completing the Dig Site (Hopefully)

- Red Alert 1 V2 > Red Alert 2 Ice Cream Truck Driver V3. ACKNOWLEDGED > NOT TOO CLOSE PLEASE <Dies to 500$ Pillbox>

更新于:2020 年 4 月 19 日 下午 4:54

- Fixes Pursuit of the Past not actually giving you the ability to build Escorts/BCs/Guardians on any type of shipyards.

- Fixes Galleon obtained from Relic to not have correct components.

- Fixes Oracle/Initializer computers needing Emissary Tech instead of their own.

更新于:2020 年 4 月 19 日 上午 8:41

- Hyperion is given a new look with improved weapon locators.

- Ascended Empires can now start Alpha Project if they finish the dig site.

- Many army techs have been moved to Society - Military Theory fields.

- Precursor Databank Tech and Precursor Reimagination have been moved to Physics - Computing Fields.

- AI will now be able to reliably get Delta and Alpha Tech now.

更新于:2020 年 4 月 14 日 下午 12:48

- Adjust stats for some weapons.

- Ascended Empires may now get the Alpha Event to pop up if they possess one of the precursor designs from the Dig Site or any default empire has Alpha Tech. (They still won't look up for one by themselves if they ascend before trying to understand more about precursors)