Natural Selection 2

Natural Selection 2

ls_hellevator v14b
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Aggiornamento: 25 mar 2016, 12:00

Republished to add the new workshop customization tag and compatibility

Aggiornamento: 11 mar 2016, 18:06

v14d

- Added vent colour highlights to the minimap

Aggiornamento: 11 mar 2016, 15:42

v14c

- Fixed the minimap alignment, had to recreate it using overview.exe

Aggiornamento: 4 mar 2016, 13:40

v14b

- Fixed the minimap_extends to be square on the X and Z axis, should align properly now

Aggiornamento: 4 mar 2016, 13:38

Aggiornamento: 10 gen 2016, 8:04

v14

- Loading screens, now compatible with 16:10, 16:9 and 4:3 ratios

Aggiornamento: 10 gen 2016, 7:35

v14

- Updated the loading screens and aligned the text blocks

Aggiornamento: 8 gen 2016, 17:25

v14

- Added a ls_armory and ls_alien_waypoint
- Added another alien ls_base_protector to the alien vent and pushed it further out of base
- Added more crates all over the place
- Added trash cans
- Added various "livid in" doodads (cups/tools/trash)
- Added two forklifts
- Changed the alien ls_base_protector dps from 50/s to 20/s
- Changed the ls_ammo_pile to ls_equip_pile
- Fixed a dev texture on the marine elevator shaft (bottom)
- Replaced the ls_meds_pile with props

Aggiornamento: 8 gen 2016, 16:52

Aggiornamento: 7 gen 2016, 17:46

v13

- Added a minimap_extends
- Fixed the alien base protector DPS it was still on 2/s and is now properly set up to use 50/s