Arma 3
POOK EF-2000
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Uppdatering: 26 apr, 2022 @ 13:48

FIX: popup error

Uppdatering: 22 feb, 2022 @ 8:43

IMPROVED: Removed HMD HUD
FIX: Minor texture issues

Uppdatering: 5 jun, 2020 @ 12:34

Uppdatering: 5 jun, 2020 @ 12:29

FIX: Autopilot landing behavior
IMPROVED: Plane geometry
IMPROVED: Runway taxi behavior
IMPROVED: Landing chute animations

Uppdatering: 30 jul, 2019 @ 17:22

IMPROVED: Some A-G weapon configs
NEW: Carrier ops config settings (experimental)
NEW: Long-burn illumination flare (selected via COUNTERMEASURES)

Uppdatering: 5 jan, 2019 @ 18:57

v7.2

Uppdatering: 5 jan, 2019 @ 18:25

FIX: Missing radar icons
FIX: Some groups spawned on wrong side

Uppdatering: 1 jan, 2019 @ 9:09

NEW: Added Zeus-compatible groups
IMPROVED: Changed high-altitude flight characteristics to match plane's Real Life flight ceiling.

Uppdatering: 30 nov, 2018 @ 18:12

version 7.1
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IMPROVED: Significantly improved flight model nose-down behavior
IMPROVED: Armor and threat values more closely aligned with default planes
IMPROVED: Anti-radiation missile actions use functions to reduce lag
NEW: "Master Safe" as default weapon selection
NEW: Added hardpoints for SDB bombs (GBU-39)
NEW: Anti-radiation targeting system now recognizes BIS Encore SAMs
NEW: Jamming functions now recognize BIS Encore SAM systems

Uppdatering: 14 sep, 2018 @ 20:51

- New pilots (for CUP factions)
- New (optional) selections for FAP Units
- New missile profiles for longer-range engagements and better AI performance
- Working Brimstone, SCALP, and AGM-88 missiles
- SCALP-ER Overflight missile profile (see pic)
- New GBU-48 for German faction (1000lb LGB+GPS)
- Map-based CALCM plots (SCALP-ER) for long-range attacks. Tested up to 110km (!!!)