Arma 3
POOK EF-2000
Viser 1–10 av 18 bidrag
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Oppdatering: 26. apr. 2022 @ 13.48

FIX: popup error

Oppdatering: 22. feb. 2022 @ 8.43

IMPROVED: Removed HMD HUD
FIX: Minor texture issues

Oppdatering: 5. juni 2020 @ 12.34

Oppdatering: 5. juni 2020 @ 12.29

FIX: Autopilot landing behavior
IMPROVED: Plane geometry
IMPROVED: Runway taxi behavior
IMPROVED: Landing chute animations

Oppdatering: 30. juli 2019 @ 17.22

IMPROVED: Some A-G weapon configs
NEW: Carrier ops config settings (experimental)
NEW: Long-burn illumination flare (selected via COUNTERMEASURES)

Oppdatering: 5. jan. 2019 @ 18.57

v7.2

Oppdatering: 5. jan. 2019 @ 18.25

FIX: Missing radar icons
FIX: Some groups spawned on wrong side

Oppdatering: 1. jan. 2019 @ 9.09

NEW: Added Zeus-compatible groups
IMPROVED: Changed high-altitude flight characteristics to match plane's Real Life flight ceiling.

Oppdatering: 30. nov. 2018 @ 18.12

version 7.1
-------------------
IMPROVED: Significantly improved flight model nose-down behavior
IMPROVED: Armor and threat values more closely aligned with default planes
IMPROVED: Anti-radiation missile actions use functions to reduce lag
NEW: "Master Safe" as default weapon selection
NEW: Added hardpoints for SDB bombs (GBU-39)
NEW: Anti-radiation targeting system now recognizes BIS Encore SAMs
NEW: Jamming functions now recognize BIS Encore SAM systems

Oppdatering: 14. sep. 2018 @ 20.51

- New pilots (for CUP factions)
- New (optional) selections for FAP Units
- New missile profiles for longer-range engagements and better AI performance
- Working Brimstone, SCALP, and AGM-88 missiles
- SCALP-ER Overflight missile profile (see pic)
- New GBU-48 for German faction (1000lb LGB+GPS)
- Map-based CALCM plots (SCALP-ER) for long-range attacks. Tested up to 110km (!!!)