Arma 3
POOK EF-2000
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Aggiornamento: 26 apr 2022, 13:48

FIX: popup error

Aggiornamento: 22 feb 2022, 8:43

IMPROVED: Removed HMD HUD
FIX: Minor texture issues

Aggiornamento: 5 giu 2020, 12:34

Aggiornamento: 5 giu 2020, 12:29

FIX: Autopilot landing behavior
IMPROVED: Plane geometry
IMPROVED: Runway taxi behavior
IMPROVED: Landing chute animations

Aggiornamento: 30 lug 2019, 17:22

IMPROVED: Some A-G weapon configs
NEW: Carrier ops config settings (experimental)
NEW: Long-burn illumination flare (selected via COUNTERMEASURES)

Aggiornamento: 5 gen 2019, 18:57

v7.2

Aggiornamento: 5 gen 2019, 18:25

FIX: Missing radar icons
FIX: Some groups spawned on wrong side

Aggiornamento: 1 gen 2019, 9:09

NEW: Added Zeus-compatible groups
IMPROVED: Changed high-altitude flight characteristics to match plane's Real Life flight ceiling.

Aggiornamento: 30 nov 2018, 18:12

version 7.1
-------------------
IMPROVED: Significantly improved flight model nose-down behavior
IMPROVED: Armor and threat values more closely aligned with default planes
IMPROVED: Anti-radiation missile actions use functions to reduce lag
NEW: "Master Safe" as default weapon selection
NEW: Added hardpoints for SDB bombs (GBU-39)
NEW: Anti-radiation targeting system now recognizes BIS Encore SAMs
NEW: Jamming functions now recognize BIS Encore SAM systems

Aggiornamento: 14 set 2018, 20:51

- New pilots (for CUP factions)
- New (optional) selections for FAP Units
- New missile profiles for longer-range engagements and better AI performance
- Working Brimstone, SCALP, and AGM-88 missiles
- SCALP-ER Overflight missile profile (see pic)
- New GBU-48 for German faction (1000lb LGB+GPS)
- Map-based CALCM plots (SCALP-ER) for long-range attacks. Tested up to 110km (!!!)