Arma 3
Magazine Simulation A3
Ergebnisse 11–20 von 22
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Update: 5. Apr. 2019 um 23:03

V1.23 - 04-06-2019;
- Fixed: Mod not working on RHS class soldiers now fixed
- Fixed: Magazines spawning random bug is gone for good!
- Tweak: Model getter method: All CUP and RHS weapons now fully working.
- Added: Now using CBA ClassEventhandler method: improved compatibility
- Added: Boolean for shooting from vehicle (mag simulation won't happen while shooting from offroad etc)

Update: 5. Apr. 2019 um 0:44

cleaned debug hint from code.

Update: 5. Apr. 2019 um 0:39

- updated BIKey signature
- fixed particleSource bug for good

Update: 4. Apr. 2019 um 19:08

fixed particle function (param won't be available on STABLE until 1.92)
included bikey

Update: 3. Apr. 2019 um 21:31

V1.23alpha - 04-04-2019;
- *NEW*: Persistent decals throughout mission time
- *NEW*: Using BIS' super simple object method to simulate dropped magazines
- *NEW*: Rewritten code and functionality for better simulation and efficiency
- *NEW*: particleSource detection and protection method (no more flying mags)
- Added: CBA WaitUntilAndExecute to improve mod performance
- Fixed: Red Hammer Studios' mods working again
- Fixed: models now stand on correct alignment on surfaces
- Fixed: Multiple particle source's being stacked on model
- Fixed: Soldier randomly spawning magazines is fixed for good
- Tweak: sound emission max hearing range decreased to 30m
- Tweak: Particle3D simulation weight and air friction adjusted
- Tweak: attachTo model memory points

Update: 30. Mrz. 2019 um 18:03

Update: 21. Mrz. 2019 um 6:20

Update: 22. Nov. 2018 um 11:56

V1.21 - 11-22-2018;
- Added: A3 proxy magazine technology support

Update: 3. Nov. 2018 um 8:14

fixed typo on local variable.

Update: 2. Nov. 2018 um 17:10

V1.2 - 11-03-2018;
- *New*: Mod uses fired eventhandler instead of reloaded EH
- Added: New method runs less on scheduled environment
- Added: Shortened loop cycle for better detection on player/non A.I.