Arma 3
Magazine Simulation A3
Viser 11–20 av 22 bidrag
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Oppdatering: 5. apr. 2019 @ 23.03

V1.23 - 04-06-2019;
- Fixed: Mod not working on RHS class soldiers now fixed
- Fixed: Magazines spawning random bug is gone for good!
- Tweak: Model getter method: All CUP and RHS weapons now fully working.
- Added: Now using CBA ClassEventhandler method: improved compatibility
- Added: Boolean for shooting from vehicle (mag simulation won't happen while shooting from offroad etc)

Oppdatering: 5. apr. 2019 @ 0.44

cleaned debug hint from code.

Oppdatering: 5. apr. 2019 @ 0.39

- updated BIKey signature
- fixed particleSource bug for good

Oppdatering: 4. apr. 2019 @ 19.08

fixed particle function (param won't be available on STABLE until 1.92)
included bikey

Oppdatering: 3. apr. 2019 @ 21.31

V1.23alpha - 04-04-2019;
- *NEW*: Persistent decals throughout mission time
- *NEW*: Using BIS' super simple object method to simulate dropped magazines
- *NEW*: Rewritten code and functionality for better simulation and efficiency
- *NEW*: particleSource detection and protection method (no more flying mags)
- Added: CBA WaitUntilAndExecute to improve mod performance
- Fixed: Red Hammer Studios' mods working again
- Fixed: models now stand on correct alignment on surfaces
- Fixed: Multiple particle source's being stacked on model
- Fixed: Soldier randomly spawning magazines is fixed for good
- Tweak: sound emission max hearing range decreased to 30m
- Tweak: Particle3D simulation weight and air friction adjusted
- Tweak: attachTo model memory points

Oppdatering: 30. mars 2019 @ 18.03

Oppdatering: 21. mars 2019 @ 6.20

Oppdatering: 22. nov. 2018 @ 11.56

V1.21 - 11-22-2018;
- Added: A3 proxy magazine technology support

Oppdatering: 3. nov. 2018 @ 8.14

fixed typo on local variable.

Oppdatering: 2. nov. 2018 @ 17.10

V1.2 - 11-03-2018;
- *New*: Mod uses fired eventhandler instead of reloaded EH
- Added: New method runs less on scheduled environment
- Added: Shortened loop cycle for better detection on player/non A.I.