Stellaris

Stellaris

Expanded Starbases
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Pembaruan: 11 Okt 2019 @ 9:43pm

Pembaruan: 25 Sep 2019 @ 12:29pm

Initial Upload

Pembaruan: 13 Sep 2019 @ 5:23pm

Reverted back

Pembaruan: 13 Sep 2019 @ 5:22pm

TO gain access to old code, will revert back shortly

Pembaruan: 31 Agu 2019 @ 6:22pm

Initial Upload

Pembaruan: 31 Agu 2019 @ 3:33pm

1.2.8
Additions:
- NEW: Minelayer Hanger Starbase Building

Tweaks:
- Tweaked ai weights for starbase buildigns and modules
- Hyperlane Registrar will now also effect trade collection and prodection
- Black site also gives -25% crime

Bug Fixes:
- Improved black site will subtract crime rather than add it

Pembaruan: 25 Jul 2019 @ 7:50pm

1.2.7
Additions:
- NEW: Zero-G Foundries technology
- NEW: Dark Matter Extraction technology
- NEW: Eternal Vigilance technology
- NEW: Shipyard Optimization technology
- NEW: Resource Processing Center starbase building
- Restored Atmospheric Manipulator

Tweaks:
- Interstellar Customs Office (and criminal equivalent) now requires their own unique tech
- Interstellar Enforcement also gives +5 base trade protection
- Space production techs each give approximately 25% bonus to relavant starbase buildings
- Black Site gives +3 unity (up from 2)

Bug Fixes:
- Weights for new rare now look like actual rare techs
- Cleaned up some bugs in the tech files
- Dathnak Embassy won't give bonus shield and armor

Pembaruan: 6 Jul 2019 @ 11:54am

1.2.6.1
Updated to 2.3.3

Additions:
- Added improved tech icons

Tweaks:
- Starbase Fortification III gives the Stellar Fortifications building +5% armor and shields, +1 armor and shield daily regen

Pembaruan: 20 Jun 2019 @ 10:59am

1.2.6
Addition:
- Orbital Gene Crops, hydroponic farms on habitats gives +1 farmer job
- Prototype Cannon renamed Mega Cannon, given same states as vanilla Mega Cannon

Tweaks:
- Orbital Gene Crops now also requires Hydroponics

Pembaruan: 7 Jun 2019 @ 1:10pm

Initial Upload