Stellaris

Stellaris

Expanded Starbases
Ergebnisse 101–110 von 141
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Update: 11. Okt. 2019 um 21:43

Update: 25. Sep. 2019 um 12:29

Initial Upload

Update: 13. Sep. 2019 um 17:23

Reverted back

Update: 13. Sep. 2019 um 17:22

TO gain access to old code, will revert back shortly

Update: 31. Aug. 2019 um 18:22

Initial Upload

Update: 31. Aug. 2019 um 15:33

1.2.8
Additions:
- NEW: Minelayer Hanger Starbase Building

Tweaks:
- Tweaked ai weights for starbase buildigns and modules
- Hyperlane Registrar will now also effect trade collection and prodection
- Black site also gives -25% crime

Bug Fixes:
- Improved black site will subtract crime rather than add it

Update: 25. Jul. 2019 um 19:50

1.2.7
Additions:
- NEW: Zero-G Foundries technology
- NEW: Dark Matter Extraction technology
- NEW: Eternal Vigilance technology
- NEW: Shipyard Optimization technology
- NEW: Resource Processing Center starbase building
- Restored Atmospheric Manipulator

Tweaks:
- Interstellar Customs Office (and criminal equivalent) now requires their own unique tech
- Interstellar Enforcement also gives +5 base trade protection
- Space production techs each give approximately 25% bonus to relavant starbase buildings
- Black Site gives +3 unity (up from 2)

Bug Fixes:
- Weights for new rare now look like actual rare techs
- Cleaned up some bugs in the tech files
- Dathnak Embassy won't give bonus shield and armor

Update: 6. Jul. 2019 um 11:54

1.2.6.1
Updated to 2.3.3

Additions:
- Added improved tech icons

Tweaks:
- Starbase Fortification III gives the Stellar Fortifications building +5% armor and shields, +1 armor and shield daily regen

Update: 20. Jun. 2019 um 10:59

1.2.6
Addition:
- Orbital Gene Crops, hydroponic farms on habitats gives +1 farmer job
- Prototype Cannon renamed Mega Cannon, given same states as vanilla Mega Cannon

Tweaks:
- Orbital Gene Crops now also requires Hydroponics

Update: 7. Jun. 2019 um 13:10

Initial Upload