Stellaris
Expanded Starbases
Affichage des entrées 101-110 sur 141
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Mis à jour le : 11 oct. 2019 à 21h43

Mis à jour le : 25 sept. 2019 à 12h29

Initial Upload

Mis à jour le : 13 sept. 2019 à 17h23

Reverted back

Mis à jour le : 13 sept. 2019 à 17h22

TO gain access to old code, will revert back shortly

Mis à jour le : 31 aout 2019 à 18h22

Initial Upload

Mis à jour le : 31 aout 2019 à 15h33

1.2.8
Additions:
- NEW: Minelayer Hanger Starbase Building

Tweaks:
- Tweaked ai weights for starbase buildigns and modules
- Hyperlane Registrar will now also effect trade collection and prodection
- Black site also gives -25% crime

Bug Fixes:
- Improved black site will subtract crime rather than add it

Mis à jour le : 25 juil. 2019 à 19h50

1.2.7
Additions:
- NEW: Zero-G Foundries technology
- NEW: Dark Matter Extraction technology
- NEW: Eternal Vigilance technology
- NEW: Shipyard Optimization technology
- NEW: Resource Processing Center starbase building
- Restored Atmospheric Manipulator

Tweaks:
- Interstellar Customs Office (and criminal equivalent) now requires their own unique tech
- Interstellar Enforcement also gives +5 base trade protection
- Space production techs each give approximately 25% bonus to relavant starbase buildings
- Black Site gives +3 unity (up from 2)

Bug Fixes:
- Weights for new rare now look like actual rare techs
- Cleaned up some bugs in the tech files
- Dathnak Embassy won't give bonus shield and armor

Mis à jour le : 6 juil. 2019 à 11h54

1.2.6.1
Updated to 2.3.3

Additions:
- Added improved tech icons

Tweaks:
- Starbase Fortification III gives the Stellar Fortifications building +5% armor and shields, +1 armor and shield daily regen

Mis à jour le : 20 juin 2019 à 10h59

1.2.6
Addition:
- Orbital Gene Crops, hydroponic farms on habitats gives +1 farmer job
- Prototype Cannon renamed Mega Cannon, given same states as vanilla Mega Cannon

Tweaks:
- Orbital Gene Crops now also requires Hydroponics

Mis à jour le : 7 juin 2019 à 13h10

Initial Upload