Stellaris
Expanded Starbases
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Mis à jour le : 16 juil. 2018 à 13h02

Fixed Custom Office

Mis à jour le : 15 juil. 2018 à 14h48

- New T6 Starbase Stellar Bastion, gives 12 module and 8 building slots, 24 platform slots, twice the hp and armor as a citadel, has 1 titan, 2 extra large, 4 large, 25 medium, 2 guided, 2 hanger, 10 point defense, 50 utility, and 3 auxiliary slots. Requires T5 technology of the same name, which requires Titans tech (for titan weapon), if you don't have Apocalypse, requires battleships instead (titan weapon slot will be empty without Apocalypse)
- Fallen Empire starbases upgraded to bastions
- Interstellar Customs Office, gives +8 energy, +2 society research. Can only be built in systems bordering a country with whom you have open borders. Requires Adaptive Bureaucracy
- Stellar Fortifications, gives +25% shields and armor, requires starbase fortification I
- Third starbase fortification tech, tier 5, gives +25% starbase hp

Mis à jour le : 25 mai 2018 à 7h15

Initial Upload

Mis à jour le : 11 mai 2018 à 15h31

Initial Upload

Mis à jour le : 1 mai 2018 à 20h55

Work around for citadels not having XL weapons. (not backwards compatible)

Mis à jour le : 19 avr. 2018 à 20h36

Initial Upload

Mis à jour le : 19 avr. 2018 à 20h33

1.0.2
- Hull Points restored to vanilla values
- Improved Structural Integrity gives +10% starbase hull points
- Two engineering techs that increase starbase hull points

Mis à jour le : 14 avr. 2018 à 17h22

1.0.1
Additions:
- Atmospheric Manipulator, increases planet habitability by 10%, food production by 20%, requires terrestrial sculpting
- Synchronized Defenses gives +1 starbase capacity
- Basic starting flak cannons, intended for use in early starbases

Tweaks:
- Hanger Bay Module gives +1 point defense slot
- Improved Localization

Mis à jour le : 12 avr. 2018 à 19h07

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Mis à jour le : 12 avr. 2018 à 19h04

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