Stellaris

Stellaris

Expanded Starbases
Showing 131-140 of 141 entries
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Update: Jul 16, 2018 @ 1:02pm

Fixed Custom Office

Update: Jul 15, 2018 @ 2:48pm

- New T6 Starbase Stellar Bastion, gives 12 module and 8 building slots, 24 platform slots, twice the hp and armor as a citadel, has 1 titan, 2 extra large, 4 large, 25 medium, 2 guided, 2 hanger, 10 point defense, 50 utility, and 3 auxiliary slots. Requires T5 technology of the same name, which requires Titans tech (for titan weapon), if you don't have Apocalypse, requires battleships instead (titan weapon slot will be empty without Apocalypse)
- Fallen Empire starbases upgraded to bastions
- Interstellar Customs Office, gives +8 energy, +2 society research. Can only be built in systems bordering a country with whom you have open borders. Requires Adaptive Bureaucracy
- Stellar Fortifications, gives +25% shields and armor, requires starbase fortification I
- Third starbase fortification tech, tier 5, gives +25% starbase hp

Update: May 25, 2018 @ 7:15am

Initial Upload

Update: May 11, 2018 @ 3:31pm

Initial Upload

Update: May 1, 2018 @ 8:55pm

Work around for citadels not having XL weapons. (not backwards compatible)

Update: Apr 19, 2018 @ 8:36pm

Initial Upload

Update: Apr 19, 2018 @ 8:33pm

1.0.2
- Hull Points restored to vanilla values
- Improved Structural Integrity gives +10% starbase hull points
- Two engineering techs that increase starbase hull points

Update: Apr 14, 2018 @ 5:22pm

1.0.1
Additions:
- Atmospheric Manipulator, increases planet habitability by 10%, food production by 20%, requires terrestrial sculpting
- Synchronized Defenses gives +1 starbase capacity
- Basic starting flak cannons, intended for use in early starbases

Tweaks:
- Hanger Bay Module gives +1 point defense slot
- Improved Localization

Update: Apr 12, 2018 @ 7:07pm

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Update: Apr 12, 2018 @ 7:04pm

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