Stellaris

Stellaris

Buildable Dreadnought
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更新于:2018 年 8 月 4 日 上午 10:07

We have done it. The dreadnought is now a single ship class, with different sections for each type.

更新于:2018 年 7 月 8 日 下午 8:46

Added localisation for Autonomous Computers.

Fixed tech requirement for third dreadnought core.

更新于:2018 年 7 月 1 日 上午 4:57

Initial Upload

更新于:2018 年 7 月 1 日 上午 4:18

Initial Upload

更新于:2018 年 7 月 1 日 上午 4:13

Limit changed of Dreadnoughts. Now is 1 as a base, with an additional 1 per 250 fleet cap, so that you get less than than you can of Titans.

Added the Executor skin. You now have access to a Carrier, Broadside, and Artillery type Executor Star Destroyer. (Not all at the same time. Yet.)

Changed name and function of highest core. The Original Dreadnought Core is now reserved for the empire that killed the dreadnought, and the tech cannot be reverse-engineered.(There is not currently a limit on the number of Original Dreadnought Cores you can have.)

Made it more likely for the first tech to come up if a neighbour has Dreadnoughts.

Made the AI more likely to research Dreadnoughts (when it rolls for them) if a neighbour has them.

更新于:2018 年 5 月 26 日 下午 7:44

Version compatibility updated.

更新于:2018 年 5 月 11 日 上午 2:57

New Carrier Dreadnought added. For all your strikecraft needs. (Not that there are any right now)

Limit changed of Dreadnoughts. Now is 2 as a base, with an additional 1 per 250 fleet cap.

更新于:2018 年 4 月 30 日 下午 11:01

Initial Upload

更新于:2018 年 4 月 30 日 下午 4:05

Initial Upload

更新于:2018 年 4 月 19 日 下午 3:26

Localisation issue fixed.

Dreadnought picking event fixed.