Stellaris

Stellaris

Buildable Dreadnought
Menampilkan41-50 dari 55 kiriman
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Pembaruan: 4 Agu 2018 @ 10:07am

We have done it. The dreadnought is now a single ship class, with different sections for each type.

Pembaruan: 8 Jul 2018 @ 8:46pm

Added localisation for Autonomous Computers.

Fixed tech requirement for third dreadnought core.

Pembaruan: 1 Jul 2018 @ 4:57am

Initial Upload

Pembaruan: 1 Jul 2018 @ 4:18am

Initial Upload

Pembaruan: 1 Jul 2018 @ 4:13am

Limit changed of Dreadnoughts. Now is 1 as a base, with an additional 1 per 250 fleet cap, so that you get less than than you can of Titans.

Added the Executor skin. You now have access to a Carrier, Broadside, and Artillery type Executor Star Destroyer. (Not all at the same time. Yet.)

Changed name and function of highest core. The Original Dreadnought Core is now reserved for the empire that killed the dreadnought, and the tech cannot be reverse-engineered.(There is not currently a limit on the number of Original Dreadnought Cores you can have.)

Made it more likely for the first tech to come up if a neighbour has Dreadnoughts.

Made the AI more likely to research Dreadnoughts (when it rolls for them) if a neighbour has them.

Pembaruan: 26 Mei 2018 @ 7:44pm

Version compatibility updated.

Pembaruan: 11 Mei 2018 @ 2:57am

New Carrier Dreadnought added. For all your strikecraft needs. (Not that there are any right now)

Limit changed of Dreadnoughts. Now is 2 as a base, with an additional 1 per 250 fleet cap.

Pembaruan: 30 Apr 2018 @ 11:01pm

Initial Upload

Pembaruan: 30 Apr 2018 @ 4:05pm

Initial Upload

Pembaruan: 19 Apr 2018 @ 3:26pm

Localisation issue fixed.

Dreadnought picking event fixed.