Kenshi
Sparring Mats - Basic Training for Melee Defense & Martial Arts
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更新于:2018 年 12 月 21 日 上午 7:12

- Changed the 20 to a 10, in the description of the Martial Arts Sparring Matso now it correctly communicates the actual maximum skill cap.

更新于:2018 年 9 月 9 日 下午 3:34

- Retores values to 20 and 10 for training levels of Melee Defense and Martial Arts. It was accidnetally changed for testing, not restored.

更新于:2018 年 8 月 31 日 下午 12:45

- Lowered the maximum skill level trainable for both martial arts and melee defense sparring mats mats.

- Doubled hunger rate while training.

更新于:2018 年 4 月 12 日 上午 8:22

- Adjusted the skill level to be back at 20.

After the recent update(s) it changed the way the output variable is interpreted in-game. At least for this building, strangley training dummies were aren't affected.

So, it will say trains up to 42 in the build window, but when clicking on the object, it will actually be 20.

更新于:2018 年 4 月 11 日 下午 4:49

- Fixed the weird texture on the top of the mat.
I've been working with quads so much lately I forgot that Havok uses tris, so all I had to do was triangulate the mesh. *Facepalm*

更新于:2018 年 4 月 11 日 下午 4:49

- Fixed the weird texture on the top of the mat.
I've been working with quads so much lately I forgot that Havok uses tris, so all I had to do was triangulate the mesh. *Facepalm*

更新于:2018 年 4 月 11 日 下午 4:49

- Fixed the weird texture on the top of the mat.
I've been working with quads so much lately I forgot that Havok uses tris, so all I had to do was triangulate the mesh. *Facepalm*

更新于:2018 年 4 月 10 日 上午 9:21

Made the uv map a little different, maybe better. Still can't get that weird split diagonally down the middle to go away.

I've UV mapped many things, but never ahd this issue before... Maybe it has something to do with the game engine.

If there is anyone who can help, it would be much appreicated.

更新于:2018 年 4 月 10 日 上午 7:24

- Added new sparring mat for training martial arts.

- Later I might add a unique look to the two mats, so they are more easily identifiable.

更新于:2018 年 4 月 8 日 下午 1:01