Surviving Mars

Surviving Mars

Extended Research Pack
Showing 1-10 of 15 entries
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Update: Dec 4, 2018 @ 3:07pm

Updated the mod to support the latest game version.
All techs seem to be working fine.

Update: Dec 3, 2018 @ 2:35pm

Updated the mod to support the latest game version.
All techs seem to be working fine.

Update: Dec 1, 2018 @ 11:18am

Updated the mod to support the latest game version.
All techs seem to be working fine.

Update: Nov 29, 2018 @ 3:12pm

Updated the mod to support the latest game version.
All techs seem to be working fine.

Update: Oct 4, 2018 @ 3:55pm

Fixed the AI Breakthrough Revealer to work on the latest game patch.

Update: Aug 18, 2018 @ 6:43am

New tech released: Lights out

Update: Aug 17, 2018 @ 9:30am

Updated the mod to support the latest game version.
All techs seem to be working fine.

Update: Jun 3, 2018 @ 1:52pm

Fixed the technology 'AI Breakthrough Revealer' to work with the latest game update.

Update: Apr 14, 2018 @ 2:37pm

Fixed a load game issue that prevented 'Event Driven Architecture' to work properly.
Also decreased the minimum range of some technologies, so they can be researched earlier.

Update: Apr 9, 2018 @ 4:43pm

Adds new tech: Resupply Alternatives
Event Driven Architecture yields different amounts of research points based on the event type, and a notification will be shown detailing the reward.
Outsource Discount effect raised from 25% to 30%.