Battlezone: Combat Commander

Battlezone: Combat Commander

Aegeis All In One Pack
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Pembaruan: 15 Okt 2018 @ 10:41pm

moved the enemy recycler pathpoint for MPI Quagmire. Made some level 3 Aegeis AIP tweaks for the ISDF.

Pembaruan: 11 Okt 2018 @ 11:19pm

edited flasbeam damage again

Pembaruan: 11 Okt 2018 @ 10:55pm

Moved the recyclerenemy pathpoint in Giza and Quagmire so that the enemy recycler will deploy. Also, the ambush and large statues in Giza were on the wrong team and were attacking the AI as well as the player, added them to the correct team. Removed the ambush statues from strategy arena, they were to close to the human base, instead added the large statue variants. Added a second base pool to Planetoid for the human side.

Pembaruan: 9 Okt 2018 @ 11:00am

lowered the damage output of flash canon. changed the ivtank cpu units to the gh variants to override the MPI dll swapping out the cpu weapon loadouts.

Pembaruan: 8 Okt 2018 @ 10:10pm

fixed ISDF AIP level 2 plan 3, was trying to build APC's without having built the training facility yet. added bldedge to more odfs, including the Matriarch, cross fingers i didn't screw it up! Also changed the assault serv truck model to the newer version included in the KatPak assets.

Pembaruan: 8 Okt 2018 @ 10:12am

oops broke ibpgen, now fixed.

Pembaruan: 8 Okt 2018 @ 10:03am

added bldEdge flag to remaining gtows, spires and buildings now that I know how it works and that it works correctly.

Pembaruan: 29 Sep 2018 @ 10:29am

added bldEdge flags to the service bays, assault bays and dowers. Modified all map infs to automatically enable weapon linking.

Pembaruan: 27 Sep 2018 @ 11:06am

added bldEdge = "wwww" to some gun towers, spires and pgen odf's to see if it makes a difference to the AI navigating around these buildings

Pembaruan: 26 Sep 2018 @ 11:17pm

Edited the level 1 and level 2 AIP plan 1 and plan 3's to never send out assault units until the late game and higher plans kick in.