Battlezone: Combat Commander

Battlezone: Combat Commander

Aegeis All In One Pack
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Mis à jour le : 15 oct. 2018 à 22h41

moved the enemy recycler pathpoint for MPI Quagmire. Made some level 3 Aegeis AIP tweaks for the ISDF.

Mis à jour le : 11 oct. 2018 à 23h19

edited flasbeam damage again

Mis à jour le : 11 oct. 2018 à 22h55

Moved the recyclerenemy pathpoint in Giza and Quagmire so that the enemy recycler will deploy. Also, the ambush and large statues in Giza were on the wrong team and were attacking the AI as well as the player, added them to the correct team. Removed the ambush statues from strategy arena, they were to close to the human base, instead added the large statue variants. Added a second base pool to Planetoid for the human side.

Mis à jour le : 9 oct. 2018 à 11h00

lowered the damage output of flash canon. changed the ivtank cpu units to the gh variants to override the MPI dll swapping out the cpu weapon loadouts.

Mis à jour le : 8 oct. 2018 à 22h10

fixed ISDF AIP level 2 plan 3, was trying to build APC's without having built the training facility yet. added bldedge to more odfs, including the Matriarch, cross fingers i didn't screw it up! Also changed the assault serv truck model to the newer version included in the KatPak assets.

Mis à jour le : 8 oct. 2018 à 10h12

oops broke ibpgen, now fixed.

Mis à jour le : 8 oct. 2018 à 10h03

added bldEdge flag to remaining gtows, spires and buildings now that I know how it works and that it works correctly.

Mis à jour le : 29 sept. 2018 à 10h29

added bldEdge flags to the service bays, assault bays and dowers. Modified all map infs to automatically enable weapon linking.

Mis à jour le : 27 sept. 2018 à 11h06

added bldEdge = "wwww" to some gun towers, spires and pgen odf's to see if it makes a difference to the AI navigating around these buildings

Mis à jour le : 26 sept. 2018 à 23h17

Edited the level 1 and level 2 AIP plan 1 and plan 3's to never send out assault units until the late game and higher plans kick in.