Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Serious RPG (Gamemodes)
Wyświetlanie 11-19 z 19 pozycji
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Aktualizacja: 18 maja 2018 o godz. 6:33

Fixed a major mistake which was causing the mod to not function properly in multiplayer if the level has a starting cutscene.

Aktualizacja: 19 kwietnia 2018 o godz. 4:46

Aktualizacja: 17 kwietnia 2018 o godz. 11:14

Aktualizacja: 28 marca 2018 o godz. 2:28

Update released:

  • you can now configure which affixes can appear on elite enemies and which cannot in one of the hidden menu options;
  • made elite enemies orange coloring a bit less intense, as they now also have affix icons above head to stand out;

Aktualizacja: 21 marca 2018 o godz. 21:24

Hotfixes for some affixes:
Vortex:

  • now monster can cast Vortex only if it hasn't been damaged in the last few seconds;
Teleporting:
  • now monster can Teleport only if it hasn't been damaged in the last few seconds;
  • monster now teleports in front of the player (as opposed to the side from which it was coming at player before);
  • monster stops moving a split second before teleporting, and the "disoriented" time after teleporting has been increased from 0.5s to 1s;
  • teleporting sound now travels with monster, so you can still hear it if monster teleported from far away;
  • monster now cannot teleport to you from any distance, it has to be (relatively) close;

Aktualizacja: 21 marca 2018 o godz. 7:15

Major update! Serious RPG v1.1 released!
Key points:
1) You need to start a level fresh to have updated version. If you load a game saved with old version, mod will break after you finish the level and start the next one.
2) Reworked resistances system a bit to be more straightforward;
3) Completely reworked Rare enemies into Elite enemies!
Read more detailed description of the changes here:
https://pastebin.com/JfksHQgS

Aktualizacja: 16 marca 2018 o godz. 9:42

Aktualizacja: 14 marca 2018 o godz. 22:23

Aktualizacja: 13 marca 2018 o godz. 8:36