Battlezone: Combat Commander

Battlezone: Combat Commander

Vet Strategy Recycler Variant (VSR)
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更新于:2021 年 7 月 21 日 上午 8:26

-Fixed a bug in the Plus and Experimental variants where Sonic Cannon was not available even if requirements were met
-Removed Sly's obstacle course on VSR DM: Vet Training Grounds and moved it to a separate map (VSR DM: Sly's Obstacle Course)
-General BlackDragon: Adjusted Archer's aiming to be able to aim nearly straight up as an experiment to see if that helps reduce shooting into walls
-General BlackDragon: Updated the Scion Matriarch model to remove the spikes and walls, reducing stuck units (change made in Enhanced Scion Models asset pack)
-Gravey: Updated Scion Matriarch pathing for better AI navigating around and through the building
-General BlackDragon: Removed the Matriarch Path Fix from release 70 (undoes Jayden's change in Release 70)

更新于:2021 年 7 月 19 日 下午 1:42

-Scion Sonic Blast now requires a Forge (previously required a Stronghold)
-Reduced Hadean Flame Mine's fireball damage to HEAVY units to 128 from 160 (20% decrease)
-Sonic Blast visually adjusted so that it is more visible after being fired (similar to how it looked in 1.1/1.2)
-"VSR: MPI:" maps are now prefixed with "VSR MPI:" to avoid accidently crashing the game while scrolling past them in the map list
-"VSR: Faceoff" is now renamed to "VSR FFA: Faceoff" to avoid accidenly crashing the game while scrolling past it in the map list
-VSR: Cliff now has a map description
-Tempest map description fixed to say the correct number of pools

更新于:2021 年 4 月 24 日 下午 6:47

-Removed Gravey's maps from VSR & added Gravey's VSR map pack to VSR's required items
-General BlackDragon: Added ST Capture objective text
-General BlackDragon: Added Hadean GT as a starting force in for IA
-General BlackDragon: Updated Mission DLLs, refactored and based on CORE source shared lib. <-- whatever that means

更新于:2021 年 1 月 1 日 下午 8:31

-Fixed a bug where Hadean empty scouts cancelled for 20 scrap instead of 10
-Removed some old files from VSR that are not used anymore (and were never used in game) to save some space
-Fixed a few error messages
-(Gravey) Added 1 new MPI map to VSR (Stranded) - REMOVE THIS FROM ADDON IF YOU WERE TESTING IT

Cerberi Changes:
OBJECTIVES: Continue implementing bug fixes as bugs are found in game following a more balanced early game.
-Demon passed to an enemy thug will now (hopefully) count toward the unit limit of 1 Demon per team
-Triton and Empty Triton scrap values reduced to 15 from 30 (they will now only drop 3 pieces of loose and cancel/recycle for 15), consistent with other races
-(Gravey) Rapido now requires Anti-Matter Generator to drop from Dispenser Node instead of Dispenser Node and Regenerator (to delay it in the tech tree)
-(Gravey) Cerberi Blast now requires Research Node to drop from Dispenser Node instead of Dispenser Node and Regenerator (to delay it in the tech tree)
-(Gravey) Havoc Missile damage reduced by 20% (due to potentially extremely high fire rate)
-(Gravey) Rapier Gun's range reduced to 150 from 200 (both combat and assault)
-(Gravey) Dread vehicle limit set to 1
-(Gravey) Excluder now has a range of 400 instead of 600 (to match 2 Scion Jammers)
-(Gravey) Excluder now has a build limit of 1
-(Gravey) Excluder now requires Anti-Matter Generator and Research Node instead of Regenerator and Uplink Array (to put it more in line with Scion Jammer tech tree)

更新于:2020 年 8 月 15 日 下午 3:22

-Fixed missing scavxpl.wav
-Modified Kruls to cost 65 scrap and drop 4 pieces of loose/give 20 scrap when recycling (matching other late game tanks)
-Kruls now require Uplink Array, Dispenser Node, and Regenerator in order to be built
-Added "Light Krul" with no requirements to replace the original Krul in early game (cost 50, no shield, combat rocket & no Particle Shredder)
-Crucible now builds Light Kruls in place of Harpies (build option 1)
-Foundry now builds Harpies (build option 4)
-Demon now costs 100 scrap instead of 80
-Demon is now limited to 1 per team
-Demon now has a radar range of 300 instead of 600 (so you can't see most of the map anymore if you have a Demon out)
-Empty Triton now costs 20 scrap from the Foundry

更新于:2020 年 8 月 10 日 下午 7:30

-Foundry will now have a green scrap bar with a maximum of 60 scrap
-Energy Node & Crucible HP values set to match that of other races (Crucible has the same HP as ISDF Factory)
-Drainer initDelay removed so it will start collecting scrap immediately upon deploy/upgrade
-Cerberi Scavengers added isAssault = 1 to ODF so that units morph to kill it
-Drainer & its upgrade will drop 4 pieces of loose now instead of 1
-Upgraded Drainer is now named "Drainer+"
-Fixed xscavxpl.odf missing file
-Hadean Refinery+ HP values normalized to be the same as the other races

更新于:2020 年 8 月 9 日 下午 6:33

Cerberi changes will now be placed in a separate document in the VSR files for easier finding (Cerberi Changelog.txt).

OBJECTIVE: Improve playability of Cerberi in a VSR strategy setting by reducing errors and bugs, begin making the Cerberi race consistent with other VSR races

-Switched Fabricator to slot #5 in Foundry build menu to be consistent with other races
-Fixed bad filenames on Spore Mine and Singularity explosions - these will look good now
-Halved the distance between the Dispenser Node and its dropoff so weapon drops don't land on other buildings
-Foundry will now build VSR Service Pods instead of stock service pods
-AI will now correctly shoot at the Drainer model and its upgrade
-Drainer & its upgrade now have proper animations
-Fabricator's mass now matches the constructor units of other races
-Sentinel AI and physics adjusted to be VSR-enabled (like other races)
-Fixed the Cerberi pilot to be a Scion pilot with no sniper as a placeholder for a snipeless Cerberi pilot
-Fixed Svar8 errors for Strategy and MPI - please look for others
-(Gravey) Foundry will now build Empty Scouts for 30 scrap (no shield)
-(Gravey) Crucible pathing errors fixed; units will now exit the Crucible build deck correctly

更新于:2020 年 7 月 17 日 下午 2:50

-Using Vearie's converted Cerberi assets for 1.3 as a baseline, the Cerberi are now playable as an "Experimental" race (this is still very sloppy, but it works)

The plan for the Cerberi right now is to bring them into MPI in some or a variety of ways, POSSIBLY to be incorporated as a strat race in the future

更新于:2020 年 7 月 8 日 上午 8:39

-General BlackDragon: Updated Hadean Procreator building pathing as an experiment to see if fewer units get stuck
-Mortarion: Added 2 new maps to VSR (Abundance, MPI Ascent) - will not work with ST capture
-Blue Banana: Applied custom DM unit variants to DM maps

更新于:2020 年 5 月 10 日 上午 7:55

-Gravey: Added 1 new map to VSR (Transfer)
-Gravey: Redid VSR: Impact map for performance and file size
-Gravey: Converted 1 map from ZST to BZCC (Cliff)