RimWorld
Better Infestations 1.4
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更新:2019年7月26日 @ 9時11分

Added 'max queen per infestation' mod setting

更新:2019年6月28日 @ 17時02分

Lowered chance of insects going into assault mode from attacking them.
Added texture folder path to avoid texture conflicts.

更新:2019年6月4日 @ 21時01分

Increased egg maintenance time so bugs have longer time to get to them
Added new Lord toils for the bugs:
Attacking an insect has chance to make all the insects of its Lord (Hive) to attack the player pawns for a limited time
Attacking the queen directly causes them to go into assault colony mode, attacking player pawns and player owned buildings for a limited time

更新:2019年6月3日 @ 15時52分

Fixed Deep Drill Infestation from mod not firing correctly because of path finding bug

更新:2019年5月28日 @ 16時42分

Fixed sleepy bugs that cant reach their hive or queen not sleeping on the spot.
Changed breaching code for sapper jobs for efficiency.
Added more depth to the Food Infestation incident. Now if you fail to kill the initial tunnelers and they make it back to their hive, the entire hive becomes aware of the colony as a good place to scavenge for food.

更新:2019年5月27日 @ 10時36分

Added tooltips to mod settings
Added additional parameter points setting for deep drill infestations

更新:2019年5月26日 @ 13時35分

Added some patch conditional checks to remove duplicate thingclass on insect animals.
As long as this mod is loaded after other mods that do their own patching this will override for bugs

What this fix does is simply stops those errors you would get popping up in the console when the game starts

更新:2019年5月25日 @ 23時34分

Removed spawning code of 4-5 megascarabs joining the queen in infestations
Added maintenance to eggs and maintenance jobs for insects
Tweaked stats for Queens regarding armor, attack, and health

更新:2019年5月16日 @ 16時54分

Added mod setting to adjust max parameter points for spawning additional bugs in the incidents, more points = more bugs

更新:2019年5月15日 @ 19時27分

Fixed error when incidents activate without having the new insect factions in current gameworld
(would happen if you added mod after creating a world)