Sid Meier's Civilization VI

Sid Meier's Civilization VI

Steel and Thunder: Unit Expansion
Показані результати 21–30 із 35
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Оновлено: 3 верес. 2018 о 3:21

* Heavy Cavalry +6 vs non-Gunpowder Melee only applies when attacking non-District tiles.
* Fixed: Rifleman now tagged as Gunpowder Melee.

Оновлено: 29 серп. 2018 о 23:58

v1.70
* Heavy Cavalry now get +6 Combat Strength vs pre-Gunpowder Melee Units.
* Light Cavalry and Heavy Cavalry now have a -6 Combat Strength penalty vs Districts.
* Gatling Gun increased to 400 Cost from 280, reduced to 52/62 base Combat/Ranged Strength from 55/65.

Оновлено: 15 серп. 2018 о 10:42

* Add pedia text for Cog and Galleass in English.

Оновлено: 9 лип. 2018 о 2:40

* Set Zulu Impi combat strength to 45.
* Updated Japanese Translation by Sub6.

Оновлено: 21 трав. 2018 о 5:24

* Adjustments for Spring Patch 2018 - changes to Khevsur, Samurai, Berserker.
* Khevsur now replaces Longswordsman.
* Pikeman strength increased to 45, cost decreased to 160.
* Gatling Gun increased to Cost 280, Maintenance 4.
* Updated Portugeuse and French translations by Rac98 and Shoryn.

Оновлено: 24 квіт. 2018 о 15:41

~ Updated the Self-Propelled Artillery upgrade path

Оновлено: 23 квіт. 2018 о 3:58

@ Chimpan'G ~ Addressed a Hash issue that was disabling the build of unique units.

Оновлено: 19 квіт. 2018 о 13:41

* Fixed .modinfo.

Оновлено: 19 квіт. 2018 о 13:34

* Fix idle anims and textures for ships.

Оновлено: 19 квіт. 2018 о 12:13

* Add Cog and Galleass units
* Make compatible with pre-March Developer patch for Mac users