Sid Meier's Civilization VI

Sid Meier's Civilization VI

Steel and Thunder: Unit Expansion
Viser 21–30 av 35 bidrag
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Oppdatering: 3. sep. 2018 @ 3.21

* Heavy Cavalry +6 vs non-Gunpowder Melee only applies when attacking non-District tiles.
* Fixed: Rifleman now tagged as Gunpowder Melee.

Oppdatering: 29. aug. 2018 @ 23.58

v1.70
* Heavy Cavalry now get +6 Combat Strength vs pre-Gunpowder Melee Units.
* Light Cavalry and Heavy Cavalry now have a -6 Combat Strength penalty vs Districts.
* Gatling Gun increased to 400 Cost from 280, reduced to 52/62 base Combat/Ranged Strength from 55/65.

Oppdatering: 15. aug. 2018 @ 10.42

* Add pedia text for Cog and Galleass in English.

Oppdatering: 9. juli 2018 @ 2.40

* Set Zulu Impi combat strength to 45.
* Updated Japanese Translation by Sub6.

Oppdatering: 21. mai 2018 @ 5.24

* Adjustments for Spring Patch 2018 - changes to Khevsur, Samurai, Berserker.
* Khevsur now replaces Longswordsman.
* Pikeman strength increased to 45, cost decreased to 160.
* Gatling Gun increased to Cost 280, Maintenance 4.
* Updated Portugeuse and French translations by Rac98 and Shoryn.

Oppdatering: 24. apr. 2018 @ 15.41

~ Updated the Self-Propelled Artillery upgrade path

Oppdatering: 23. apr. 2018 @ 3.58

@ Chimpan'G ~ Addressed a Hash issue that was disabling the build of unique units.

Oppdatering: 19. apr. 2018 @ 13.41

* Fixed .modinfo.

Oppdatering: 19. apr. 2018 @ 13.34

* Fix idle anims and textures for ships.

Oppdatering: 19. apr. 2018 @ 12.13

* Add Cog and Galleass units
* Make compatible with pre-March Developer patch for Mac users