Killing Floor 2

Killing Floor 2

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更新于:2018 年 1 月 31 日 上午 11:20

- Applied manual distance culling on almost everything. This, together with Precomputed Visibility, translates into massively increased performance for everyone;

- Added light flickering by area. Now, each major area will have its own "power outage" flickering feeling, for a bit more immersion;

- Added Interactive Foliage in the Med Lab that reacts to humans\zeds and impulse from gunfire\explosions;

- Added some more detail in the Med Lab in general;

- Added a bit more sound detail across the whole environment;

- Added sound triggers for decorative ground objects such as wood planks, paper and foliage;

- Toned down all the lens flare sources across the map to be more gentle on the eyes and overall less distracting;

- Minor light correction in some of the areas;

- Minor Zed Spawn Volumes tweaking;

- Fixed one small area that was not displaying lighting as intended;

更新于:2018 年 1 月 25 日 上午 6:53

- Tweaked Cull Distance Volume for better overall performance;

更新于:2018 年 1 月 24 日 下午 3:07

- Fixed Precomputed Visibility - Precomputed Visibility cells were not all where they should have been. This has now been solved. This translates into better performance for the players and a more stable framerate;

- Added clutter in the elevator shaft so Human Players know they cannot cross through there. Player controlled Zeds can cross there however. AI Zeds can fall down from the elevator shaft upon spawn but they will not use that passage once deployed on the field;

- Some areas such as the Elevator or the big pile of boxes at the Cryogenics Lab are now accessible to the Player controlled Zeds in the Versus Survival mode. As a Player controlled Zed, you can now use these areas to gain a tactical advantage on the survivors;

- Checked for Rigid Body Collision to ensure the players have the smoothest experience possible;

- Fixed two ceiling beams;

- Fixed some destructable lights that were OFF by default when they should have been ON;

- Added a missing Blocking Volume in the Cargo Transport area and fixed two others;

- Fixed a few clutter objects that were in the wrong place;

- Fixed "Can Step Up On" function that was missing on some of the destructible couches;

- Fixed a few objects with wrong splatter maps (persistent blood size was too big);

- Fixed one KF Spawner not being triggered properly;

- Deleted a few leftover objects off-map;

更新于:2018 年 1 月 22 日 下午 4:25

Initial upload.