STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Phoenix Rising v2.0
กำลังแสดง 81-90 จาก 174 รายการ
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อัปเดต: 1 ก.พ. 2019 @ 11: 24am

Hotfix: CSA Outer Rim South Random spawns now working

อัปเดต: 31 ม.ค. 2019 @ 5: 48pm

Hotfix: CSA ExO duplication bug

อัปเดต: 30 ม.ค. 2019 @ 7: 57pm

Patch

- SX-20 weapon cooldown fixed (was 1s, now the correct 2s)
- SX-20 platoon reduced to 6 units from 12. Cost remains the same, build time halved
- All sandbox campaigns now have text at startup for all factions
- Minor bugfixes

อัปเดต: 26 ม.ค. 2019 @ 3: 41pm

Patch

- SD-6 Hulk infantry droid added to the CSA, GC and skirmish (tech 2)
- Text updates to a few campaign intros and missions

อัปเดต: 20 ม.ค. 2019 @ 3: 19pm

Hotfix: Fixed Xa Fel map preview image

อัปเดต: 20 ม.ค. 2019 @ 12: 05pm

Patch

- AI in random GCs will now act properly
- New homing spider droid model
- AI should now research entirely new units a little more often
- Space colony construction time halved

อัปเดต: 19 ม.ค. 2019 @ 10: 42am

Icons for Guarlara addon

อัปเดต: 17 ม.ค. 2019 @ 8: 48am

Patch

- Random GC Independent forces greatly reduced
- Rebel tech-based fighter complements fixed (were previously 1 tech behind where they were intended)
- Fixed unit upgrade level bugs in some historical campaigns
- AI improvements
- Defense trooper Assault now has the intended cooldown

อัปเดต: 3 ม.ค. 2019 @ 6: 46pm

In-game text updated

อัปเดต: 3 ม.ค. 2019 @ 1: 33pm

Update

- Fighter complements are now tech-sensitive. Once you research all the base units in a single tech level and advance, ships in the previous tech level will receive improved hangar complements, often with new fighter/bomber designs.
- Random GCs are now completely random: each faction gets 3 random starting planets, with random structures and forces
- Thrawn Offensive starting forces updated, should perform better
- Generally reduced initial spawns for hangars, so most ships now have more of a reserve