STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Phoenix Rising v2.0
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Mis à jour le : 1 févr. 2019 à 11h24

Hotfix: CSA Outer Rim South Random spawns now working

Mis à jour le : 31 janv. 2019 à 17h48

Hotfix: CSA ExO duplication bug

Mis à jour le : 30 janv. 2019 à 19h57

Patch

- SX-20 weapon cooldown fixed (was 1s, now the correct 2s)
- SX-20 platoon reduced to 6 units from 12. Cost remains the same, build time halved
- All sandbox campaigns now have text at startup for all factions
- Minor bugfixes

Mis à jour le : 26 janv. 2019 à 15h41

Patch

- SD-6 Hulk infantry droid added to the CSA, GC and skirmish (tech 2)
- Text updates to a few campaign intros and missions

Mis à jour le : 20 janv. 2019 à 15h19

Hotfix: Fixed Xa Fel map preview image

Mis à jour le : 20 janv. 2019 à 12h05

Patch

- AI in random GCs will now act properly
- New homing spider droid model
- AI should now research entirely new units a little more often
- Space colony construction time halved

Mis à jour le : 19 janv. 2019 à 10h42

Icons for Guarlara addon

Mis à jour le : 17 janv. 2019 à 8h48

Patch

- Random GC Independent forces greatly reduced
- Rebel tech-based fighter complements fixed (were previously 1 tech behind where they were intended)
- Fixed unit upgrade level bugs in some historical campaigns
- AI improvements
- Defense trooper Assault now has the intended cooldown

Mis à jour le : 3 janv. 2019 à 18h46

In-game text updated

Mis à jour le : 3 janv. 2019 à 13h33

Update

- Fighter complements are now tech-sensitive. Once you research all the base units in a single tech level and advance, ships in the previous tech level will receive improved hangar complements, often with new fighter/bomber designs.
- Random GCs are now completely random: each faction gets 3 random starting planets, with random structures and forces
- Thrawn Offensive starting forces updated, should perform better
- Generally reduced initial spawns for hangars, so most ships now have more of a reserve