STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Phoenix Rising v2.0
Se afișează 81-90 din 174 intrări
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Actualizare: 1 febr. 2019 @ 11:24

Hotfix: CSA Outer Rim South Random spawns now working

Actualizare: 31 ian. 2019 @ 17:48

Hotfix: CSA ExO duplication bug

Actualizare: 30 ian. 2019 @ 19:57

Patch

- SX-20 weapon cooldown fixed (was 1s, now the correct 2s)
- SX-20 platoon reduced to 6 units from 12. Cost remains the same, build time halved
- All sandbox campaigns now have text at startup for all factions
- Minor bugfixes

Actualizare: 26 ian. 2019 @ 15:41

Patch

- SD-6 Hulk infantry droid added to the CSA, GC and skirmish (tech 2)
- Text updates to a few campaign intros and missions

Actualizare: 20 ian. 2019 @ 15:19

Hotfix: Fixed Xa Fel map preview image

Actualizare: 20 ian. 2019 @ 12:05

Patch

- AI in random GCs will now act properly
- New homing spider droid model
- AI should now research entirely new units a little more often
- Space colony construction time halved

Actualizare: 19 ian. 2019 @ 10:42

Icons for Guarlara addon

Actualizare: 17 ian. 2019 @ 8:48

Patch

- Random GC Independent forces greatly reduced
- Rebel tech-based fighter complements fixed (were previously 1 tech behind where they were intended)
- Fixed unit upgrade level bugs in some historical campaigns
- AI improvements
- Defense trooper Assault now has the intended cooldown

Actualizare: 3 ian. 2019 @ 18:46

In-game text updated

Actualizare: 3 ian. 2019 @ 13:33

Update

- Fighter complements are now tech-sensitive. Once you research all the base units in a single tech level and advance, ships in the previous tech level will receive improved hangar complements, often with new fighter/bomber designs.
- Random GCs are now completely random: each faction gets 3 random starting planets, with random structures and forces
- Thrawn Offensive starting forces updated, should perform better
- Generally reduced initial spawns for hangars, so most ships now have more of a reserve