Transport Fever

Transport Fever

Flexible Train Stations (v1.5.17)
Se afișează 31-40 din 46 intrări
< 1  2  3  4  5 >
Actualizare: 22 apr. 2018 @ 21:46

v1.2.4 - 2018-04-23
* add option to add transit tracks in between middle-of-station platform tracks (for stations with at least 5 tracks)

Actualizare: 16 febr. 2018 @ 13:51

v1.2.3:
* prevent grass strip showing in front of station with 10m road connections

Actualizare: 7 febr. 2018 @ 14:14

v1.2.2:
* Removed street types that have no raised sidewalks because if pedestrians get into road lanes they may cause not only cars to crash, but the whole game. If I can find a workaround to allow connections to all street types without letting pedestrians run around in the road I will add them back in.

Actualizare: 8 ian. 2018 @ 10:10

v1.2.1:
* change the way transit tracks are handled, they're now no longer laid but left as blank space for the player to lay as they choose. This allows different track types (e.g. high-speed electrified transit tracks while station is standard track), as well as crossovers on transit tracks within stations.

Actualizare: 6 ian. 2018 @ 21:00

v1.2:
* optional transit tracks (0-4) on building-side and/or far-side of station

Actualizare: 31 dec. 2017 @ 12:58

v1.1:
* add choice of road type (6 urban, 2 country)
* add choice of max connector road length, 10m-100m (default: 30m)

Actualizare: 24 dec. 2017 @ 8:30

v1.0.0:
* add 15m cargo platform spacing
* now feature-complete so calling it v1.0 :)

Actualizare: 23 dec. 2017 @ 17:40

v0.4.3-beta:
* enable 10m platforms for passenger & cargo stations to allow joining directly to parallel tracks (multiple-of-5m spacing)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1241577911

Actualizare: 22 dec. 2017 @ 23:10

v0.4.2-beta:
* independent control over placement of end streets;
* unify Main/Second street option into single none/left/right/both option

Actualizare: 21 dec. 2017 @ 19:02

v0.4.1-beta:
* improved compatability with Larger Vanilla Roads/No Small Roads mod