Transport Fever

Transport Fever

Flexible Train Stations (v1.5.17)
Näytetään 31–40 / 46
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Päivitys: 22.4.2018 klo 21.46

v1.2.4 - 2018-04-23
* add option to add transit tracks in between middle-of-station platform tracks (for stations with at least 5 tracks)

Päivitys: 16.2.2018 klo 13.51

v1.2.3:
* prevent grass strip showing in front of station with 10m road connections

Päivitys: 7.2.2018 klo 14.14

v1.2.2:
* Removed street types that have no raised sidewalks because if pedestrians get into road lanes they may cause not only cars to crash, but the whole game. If I can find a workaround to allow connections to all street types without letting pedestrians run around in the road I will add them back in.

Päivitys: 8.1.2018 klo 10.10

v1.2.1:
* change the way transit tracks are handled, they're now no longer laid but left as blank space for the player to lay as they choose. This allows different track types (e.g. high-speed electrified transit tracks while station is standard track), as well as crossovers on transit tracks within stations.

Päivitys: 6.1.2018 klo 21.00

v1.2:
* optional transit tracks (0-4) on building-side and/or far-side of station

Päivitys: 31.12.2017 klo 12.58

v1.1:
* add choice of road type (6 urban, 2 country)
* add choice of max connector road length, 10m-100m (default: 30m)

Päivitys: 24.12.2017 klo 8.30

v1.0.0:
* add 15m cargo platform spacing
* now feature-complete so calling it v1.0 :)

Päivitys: 23.12.2017 klo 17.40

v0.4.3-beta:
* enable 10m platforms for passenger & cargo stations to allow joining directly to parallel tracks (multiple-of-5m spacing)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1241577911

Päivitys: 22.12.2017 klo 23.10

v0.4.2-beta:
* independent control over placement of end streets;
* unify Main/Second street option into single none/left/right/both option

Päivitys: 21.12.2017 klo 19.02

v0.4.1-beta:
* improved compatability with Larger Vanilla Roads/No Small Roads mod