饥荒联机版

饥荒联机版

Critter Boni (useful critters)
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更新于:2022 年 10 月 5 日 上午 12:24

small code improvements.
- Using externaldamagemultipliers and externaldamagetakenmultipliers from gamecode instead of custom code for the scrappy trait.

Noteable effect:
- Now only the damage received via combat is reduced. Not the damage via other sources.
- added a new modsetting for this and removed the old "absorb" setting. If you changed this setting, you need to change it again, will be default of 2.5% (*0.975) now.

更新于:2021 年 1 月 1 日 上午 8:17

fixed sanity_aura setting: "MED_LARGE" never existed in game files, so it always caused 0 sanity. Instead there is a "superhuge" value. So now all sanity_aura values should work (using the sanity_aura values from the games tuning.lua file)

更新于:2019 年 7 月 24 日 下午 2:06

made examine information optional, enabled by default

更新于:2019 年 7 月 20 日 下午 11:48

- added: You can inspect your critter (eg Alt+leftclick) to see the actual trait values. The highest one will get the dominant trait.

- improved code a bit

更新于:2017 年 12 月 9 日 下午 7:31

code adjustment

更新于:2017 年 12 月 9 日 下午 6:43

small code improvement

更新于:2017 年 11 月 10 日 上午 10:16

small compatibility update to other mods that change damage and so on. See here if you are interested in details:
https://forums.kleientertainment.com/topic/81542-archery-mod-discussion-feedback-and-thoughts/?do=findComment&comment=972852

更新于:2017 年 11 月 2 日 上午 12:31

更新于:2017 年 11 月 2 日 上午 12:25