饥荒联机版

饥荒联机版

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Critter Boni (useful critters)
   
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2017 年 11 月 2 日 上午 12:25
2022 年 10 月 5 日 上午 12:24
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Critter Boni (useful critters)

描述
Critters / Pets give boni to players, depending on their trait.
You can adjust how big the boni should be (small by default).

- Peppy gives sanity _________________________ (default tiny_small)
- Plump gives insulation in winter and summer ____ (default short)
- Crafty gives speedbonus ____________________ (default 10%)
- Scrappy gives damage and damage-absorb bonus. ______ (default 5% and 2.5%)

In modsettings you can decide if only owner or all nearby players will receive the boni (default all) and adjust the radius.
Boni from multiple critters do stack!

Read here what "traits" are:
http://dontstarve.wikia.com/wiki/Critters

You can inspect your critter (eg Alt+leftclick) to see the actual trait values. The highest one will get the dominant trait, see link above)

Also take a look at other mods I made, see my workshop ;)
19 条留言
ChemicalChrist 1 月 19 日 下午 11:31 
Thanks, pal, but I've already known that: I should probably be more attentive next time. And also take a couple of lessons from eng lang, of course:)
Serp  [作者] 1 月 18 日 上午 7:01 
@ChemicalChrist : Peppy/Plump/Crafty/Scrappy are traits from pets (they are no pets). It does not matter which pet, it matters what trait they have.See the wiki link https://dontstarve.fandom.com/wiki/Critters#Traits
ChemicalChrist 1 月 14 日 上午 3:04 
А игрок получает бонусы от питомцев, которые есть только в описании вашего мода? Хотя, наверно, для игры мне и четырех их видов вполне хватило бы. Мод все равно будет мне полезен, так что спасибо:)
Arylice 2021 年 5 月 27 日 上午 11:00 
This mod works indeed :steamthumbsup:
Serp  [作者] 2021 年 1 月 1 日 上午 8:15 
@hashasi10: these are values defined from the game. in the files it looks like this (but this wont help I guess):
SANITYAURA_TINY = 100/(seg_time*32),
SANITYAURA_SMALL_TINY = 100/(seg_time*20),
SANITYAURA_SMALL = 100/(seg_time*8),
SANITYAURA_MED = 100/(seg_time*5),
SANITYAURA_LARGE = 100/(seg_time*2),
SANITYAURA_HUGE = 100/(seg_time*.5),
SANITYAURA_SUPERHUGE = 100/(seg_time*.25),
Simply try around with the settings and choose what you like.

thanks to your comment I just noticed there is not MED_LARGE value, so this setting never worked =/ will fix it and add superhuge instead.
But since the game receiced alot of updates, I can not guarantee that all other boni are still working correctly.
hashasi10 2020 年 12 月 30 日 下午 5:06 
thx for mod but how much sanity on peppy trait tiny-small or med ect. ?
GUS9 2019 年 7 月 24 日 下午 2:24 
it is, but i honestly dont really have a use for it and it kinda takes up a lot of examination so its kinda annoying
Serp  [作者] 2019 年 7 月 24 日 下午 1:24 
yes, but why? I thought it would be really helpful cause there is no way to see it otherwise.
GUS9 2019 年 7 月 24 日 上午 9:23 
Can you add a configuration option to disable the examining to see trait values?
GUS9 2019 年 1 月 24 日 上午 10:04 
well this gives me an actual reson to feed glom glom his taffy instead of seeds, so thanks!