XCOM 2
[WOTC] Bio Beasts
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Mis à jour le : 3 janv. 2018 à 17h27

Updated the late game Bio Faceless' Talon damge. Was not doing the right damage compared to the mid game version and has been adjusted.

Mis à jour le : 3 janv. 2018 à 17h25

bad upload

Mis à jour le : 2 janv. 2018 à 15h15

minor AI change to how the BioZerker acts when being flanked

Mis à jour le : 23 déc. 2017 à 23h43

update to the Bio Damage Control on the BioZerker. It gave 3 armor the first time the BioZerker took damage but would not generate any more armor after. Now it generates 1 armor each time damage is done to the BioZerker. Can stack up if not shreaded. BUT this generated armor is only good for that combat round. Will vanish at the end of the round and will have to be re-generated again the next round if dmage is taken.

Mis à jour le : 13 déc. 2017 à 15h49

Fix to the Biomedikit being able to be built before the Bio Faceless Autopsy was done and Battlefield Medicine being researched in the proving grounds.

Mis à jour le : 12 déc. 2017 à 16h31

just a quick update to some misspellings in the loc file.

Mis à jour le : 4 déc. 2017 à 18h38

small update to the preview pic. That is all.

Mis à jour le : 29 nov. 2017 à 15h24

fix to the last update. Did not update right. SORRY!!

Mis à jour le : 29 nov. 2017 à 13h58

BioZerkers can no longer be Executed by Repeaters. If you want to change it to allow them to be,
youll need to add a ; in front of +IMMUNE_UNITS=BioZerker in the XComBBData.ini file.

Mis à jour le : 28 nov. 2017 à 1h19

small update to raise some of the Spawn Weights.