XCOM 2
[WOTC] Bio Beasts
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Update: 3 jan 2018 om 17:27

Updated the late game Bio Faceless' Talon damge. Was not doing the right damage compared to the mid game version and has been adjusted.

Update: 3 jan 2018 om 17:25

bad upload

Update: 2 jan 2018 om 15:15

minor AI change to how the BioZerker acts when being flanked

Update: 23 dec 2017 om 23:43

update to the Bio Damage Control on the BioZerker. It gave 3 armor the first time the BioZerker took damage but would not generate any more armor after. Now it generates 1 armor each time damage is done to the BioZerker. Can stack up if not shreaded. BUT this generated armor is only good for that combat round. Will vanish at the end of the round and will have to be re-generated again the next round if dmage is taken.

Update: 13 dec 2017 om 15:49

Fix to the Biomedikit being able to be built before the Bio Faceless Autopsy was done and Battlefield Medicine being researched in the proving grounds.

Update: 12 dec 2017 om 16:31

just a quick update to some misspellings in the loc file.

Update: 4 dec 2017 om 18:38

small update to the preview pic. That is all.

Update: 29 nov 2017 om 15:24

fix to the last update. Did not update right. SORRY!!

Update: 29 nov 2017 om 13:58

BioZerkers can no longer be Executed by Repeaters. If you want to change it to allow them to be,
youll need to add a ; in front of +IMMUNE_UNITS=BioZerker in the XComBBData.ini file.

Update: 28 nov 2017 om 1:19

small update to raise some of the Spawn Weights.