XCOM 2
[WOTC] Bio Beasts
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Mis à jour le : 15 mars 2019 à 12h15

small update to make sure this mod plays nice with Bio Events which was also updated.

Mis à jour le : 10 févr. 2019 à 20h10

update to clean up some mod files and redo the Bio Faceless split animation.

Mis à jour le : 20 janv. 2019 à 18h53

small but needed update as i forgot to add the frost healing to the BioMedikit like the other 2 Medikits already have

Mis à jour le : 12 janv. 2019 à 11h05

quick update to fix the animation problem we had with the Bio Medikit playing the wrong heal animation when healing a squadmate.

Mis à jour le : 7 janv. 2019 à 1h16

updated to work with new changes to bio troops mod

Mis à jour le : 31 déc. 2018 à 20h48

update ive been meaning to get done for some time.

1. Bio Faceless no longer cause Rad Poisoning from their slash (its now called Elerium Poisoning)
The Lost are a direct Bio creation from the Elerium gas pods the Elders used in the first war. This same Bio Elerium is what feeds the Bio Beasts and what gives them their Bio Nature.

2. Rad Rounds are now called Elerium Rounds.

3. Medikits (as was alwasy in this mod) cure all statuses, including Elerium Poisoning. BUT no longer give a magic immunity to the soldier that has a Medikit equiped. You get poisioned, you can use that Medikit on yourself but in this mod it WILL NOT just give you a free magic immunity to poison.

4. You want that poison immunity, you upgrade to NanoMedikits from the viper (makes sense right)? And now you can heal more HP (from the NanoMedikit) as well as gain your oh so magic poison immunity.

5. Once you research the Bio Faceless corpse, youll unlock the proving grounds project Advanced Battlefield Medicine. This will upgrade all youre NonoMedikits to BioMedikits. BioMedikits give the person equiped an immunity to Elerium Poisoning on top of everything the NanoMedikit did before that, and grants +1 Medikit Charge.

6. This means IF you plan your Specialist's skills right, by the time you get BioMedikits, you can have 5 charges of healing.


There is 1 small issue with the BioMedikit visuals... which will be fixed "soon". And that is the user, tends to visually spary himself with the kit, even tho the targeted soldier does get the healing with your Gremlin.

Mis à jour le : 17 sept. 2018 à 17h00

Fixed a bug where the BioZerker was warping up to elevated leveles instead of climbing where/when it should. No more warping BioZerkers, they climb and dont cheat anymore, promise ;)

Mis à jour le : 17 juin 2018 à 10h19

just a quick update to the naming of the hidden Bio Troops. They no longer say Advent Bio Trooper and so on. Just Bio Trooper now.

Mis à jour le : 4 juin 2018 à 19h40

quick small visual update to the Bio Faceless split

Mis à jour le : 4 juin 2018 à 19h08

Bio Faceless claw attacks now properly give description